All Channels
Popular
180°

Why We Deserve Broken Games

Sure, the publisher/developer is 100% at fault for shipping a game that doesn’t work properly on release. But why do they do that? It’s because we encourage them.

Read Full Story >>
voxelicious.wordpress.com
SpiralTear4151d ago

Who's "we"? You mean the people who cave and buy broken games at launch, or the people who are smart enough to wait yet still receive a broken game because the first group bought it?

The end of the matter is that NO ONE deserves a broken game. Ubisoft, or any other developer, has no obligation to do that, regardless of whether people buy it. No game should be as dysfunctional as AC: Unity was at launch.

I'm not taking responsibility for other people's eagerness either. Ubisoft did this to themselves. They were not forced to release a broken game just because some people will buy it anyway. It's Ubisoft's fault. Don't accept blame for their problems.

uth114151d ago

Essentially they are forced to release it. Assassin's Creed is their flagship franchise, and it has to be out by the start of the Christmas season or it stands to lose money.

Developers are using the fact that games can be patched now as a way to buy extra development time.

SpiralTear4151d ago

Fair enough, though I still don't see how the public deserves broken games.

Godmars2904151d ago (Edited 4151d ago )

"Developers are using the fact that games can be patched now as a way to buy extra development time."

???

And publishers are forcing devs into churning out yearly releases which don't take into account issues with releases prior. Have gotten into horrible habits concerning pre-orders, day-one to first month sales, and quarterly projections meant to positivity effect their stock prices. The actual quality of the game this is all centered about less and less of a forethought.

Nevermind the inevitable train-wreck this leads to which burns out public interest in the game all the faster tanking it, if not the studio which has been forced to make it under growing demand and fewer resources. The execs responsible for these conditions bailing out on golden parachutes.

"I still don't see how the public deserves broken games."

People keep buying them. Fans become excited and defensive about them. That is all.

uth114151d ago

yeah, it's a trap that publishers have gotten themselves into.

The best way to correct it is for consumers to start saying "no" to pre-ordering-- but we have to be committed, chances are they will try to entice us with bigger pre-order bonuses first.

brish4150d ago

@uth11
"Essentially they are forced to release it. Assassin's Creed is their flagship franchise, and it has to be out by the start of the Christmas season or it stands to lose money."

I don't buy games on release date anymore because they are almost always broken. It appears others don't either. This affect's how much money games make.

There is an old saying: Fool me once, shame on you; fool me twice, shame on me.

If you don't want to suffer with broken games on release then stop buying broken games on release!

+ Show (1) more replyLast reply 4150d ago
showtimefolks4151d ago

Issue with gaming today is simple, publishers/developers know they can take advantage of us and they do.

1- Release a broken game, yet somehow get really positive reviews. Than have a lot of people buy your game at launch only to find out it needs patches to actually make it playable

1A- than some of those same people who bought the game at launch and were betrayed decide we will defend the game and developers.

For example: BattleField 4

broken at launch yet a lot of people on gaming sites were saying i am having no issue. Thing is the EGO gets the best of us. If we buy a broken game at launch we don't want to admit our mistake and instead act proudly

that's all i got to say

If we want this to change than we must stand together as a gaming community. Majority of gaming sites and reviewers can't be trusted anyway.

but it will never happen, fanboys just don't get it. We keep defending developers and they keep taking advantage of us

snoopgg4151d ago (Edited 4151d ago )

Yeah I agree with you and will be waiting before buying Hardline. Battelfield 4 still is a mess at times and it has been out for awhile now with numerous patches. I won' buy hardline on day one. Going back, battlefield 3 was also a mess at launch. EA has a good track record with releasing games that aren't ready to be played online.

Macdaddy714151d ago (Edited 4151d ago )

Wait!!! I been a business owner for 25 yrs, and when my company does something a customer don't like I have to pay for it,... Cause they are the ones paying, games are the same way we pay the game makers for a done game so we should get a done game,..hell I have to fix what is wrong,..game makers don't have to do shit other then give us a patch,.. I think they should have to return money to the ones not happy over broken games,...
By the way!!! the writer of post is a bone head, stop buying games cause of not knowing anything bout it??? Get real... We would never buy a game then, the makers should not sell junk...who side are you on???
They should bring back beta testers!!!!!!

Ark_4151d ago

"Good enough" kinda gets the new standard for releases unfortunately, since enough gamers buy their stuff anyway. Publishers know that by now and calculate with it. They know their product, they know the state in which they release it, and they know that they will sell a ton on hype. Polishing costs time, sweat and money after all.
For that reason I buy most games only as goty-edition, gold-edition or whatever they call it. With the exception of multiplayer games and Nintendo stuff, which is allways functional, complete and polished.

CorndogBurglar4151d ago

Exactly. I dont care if people pre-order games or buy them on launch day, it doesn't excuse fhe fact that a broken game was released.

That would be like Ford, or any other big car company releasing a car with only 1 wheel, and then acting like its okay because they will be sending the other 3 wheels to you in a month.

Come on people. This wouldn't be acceptable from ANY company and blaming the customers is completely assinine. Especially when many games ship with no problems. Also, Assassin's Creed has a very good history. Its not like anyone could have seen this coming.

uth114151d ago

This happens all the time with car companies, it's why they have recalls to fix issues.

rainslacker4151d ago (Edited 4151d ago )

As a consumer, there is an expectation that when we buy a product, that it will work or provide a service that was described to us by the company.

When a product doesn't work, as a consumer, we should voice our displeasure, and in situations that warrant it, demand compensation by a refund or a working product.

Since refunds are rare in the gaming industry, it's usually compensation in some form, but that compensation is entirely up to the publisher. This leaves the customer out of the equation, because there is really no practical recourse should the buyer not think that the compensation is fair.

At this point, the customer is pretty much at a dead end in the consumer/company relation part of the process of consumerism. If they are unhappy, the company still has their money, and the only thing they can do is try to recoup their losses by selling the game at a loss, and possibly deciding to not buy products from that company anymore.

And here's the thing. Publishers are going to find the longer they allow these things to happen, the sooner that people will stop buying these games when they first release. Sure there will be plenty of people who still do, but at some point, faith in the companies products dwindles to the point where they're losing hundreds of thousands of unit sales due to rushing out a product in the first place that didn't work, just to get it out in time for the holiday season, where they feel it will sell the most.

I know I've seen a lot of people say they'll never buy a certain game from a certain company on numerous occasions. I imagine a lot of them do decide not to. Gamers are a fickle bunch, and more willing to sit through these issues, but the common consumer isn't. If enough people are complaining about something, you can be sure that there are untold numbers who don't say anything, and just decide to not bother with that company anymore.

One good example is the Madden series of games. If you really look into the number of units sold, the growth of Madden has not been at the same rate as the growth of the gaming market. Madden in general isn't a terribly broken game on release, but it always has flaws. The only logical conclusion I can make for this lack of parallel growth is that people got tired of the flaws and the same tired formula, because it's pretty obvious that it's not a decrease in marketing for the series.

solar4151d ago

if you accept a broken game, you are part of the problem.

SpiralTear4151d ago

Yes, but I don't accept broken games, nor do many other people. Should we be punished for that?

+ Show (4) more repliesLast reply 4150d ago
Cra2yey34151d ago

Me either. How does anyone deserve a broken game? Does that make sense?

4151d ago
Wonderful1014151d ago

People who buy broken games deserve broken games, makes sense. I don't buy broken games so I don't care.

DarXyde4151d ago

Here's a flaw with the author's argument: gamers in my experience are always asking for new IPs. Even then, developer track record often plays a role in whether people will even bother. Rockstar could create a new game and I'm sure it would generate a lot of interest. Ubisoft left last generation in decent standing with consumers, which may explain Watch_Dogs doing pretty decent numbers. Now given consumer disappointment with that, Unity, and The Crew, it wouldn't surprise me if their future sales tank.

But you should ask yourself, if companies are just going to rush out garbage, is it even worth it trying to keep them around? Capcom already walks a fine line, but at least they're taking their time with Deep Down and Street Fighter V as well as the next big Resident Evil title. Some companies need to have flexible deadlines. Plan for a date but if it's delayed at least it'll be greater quality.

rainslacker4151d ago

Excellent point. I've seen very few people complain about a delay in a game if that delay is to make the game work. Sometimes that doesn't happen in the end when it finally does release, but for the most part, games that get delays end up being pretty solid on release.

This insistence of hitting the holiday season is why publishers don't do this, but it seems to me that they are losing more by having to give away things like season passes, or DLC, or in some rare cases doing full refunds(usually mandated by the retailer).

I think publishers shouldn't be announcing games so far in advance with a general release date. An announcement trailer to start hype is cool and all, but saying Fall of next year at E3 is obviously not working. Just when a game is to the point where it's being optimized, but mostly working, should a release date be announced, holding it a few months if they need to get it out during a certain time, but otherwise, trust in the game to sell well regardless of the time of the year, as there are plenty of games that sell a lot in the traditionally slow summer months. Sony figured this out by releasing some of their biggest titles right before the summer season starts.

iceman064151d ago

You are correct. However, the issue is most likely not the developers...it's the greedy publishers that create stringent budgets and impossible timelines and then wonder shy said developer didn't hit whatever arbitrary score on Metacritic to get the coveted bonus. The same publishers that rely on a constant revenue stream of (insert annual game here) can't be bothered to insure the quality of their moneymakers. Why? Because they have run the numbers. Barring any outliers, they know statistically what their return will be and are willing to "risk" it.
I've heard many developers say as much, without throwing publishers under the bus (since they need that publishing cash). I think that this is why there is such a push for the indie scene. They have more direct control on what, when, and how they put a game out. Then, whatever happens, it can be directly put on their shoulders...no excuses.

Show all comments (42)
40°

Ubisoft Cancels Alterra, Its Animal Crossing-Inspired Game

Insider Gaming - "Ubisoft has cancelled yet another game, this time ending development on the Animal Crossing-inspired title Alterra."

Read Full Story >>
insider-gaming.com
30°

Workers approve settlement over Ubisoft Halifax closure

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.

Read Full Story >>
cwacanada.ca
lodossrage29d ago

I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.

Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.

But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

30°

Tickets go on sale for consumer event IGN Live 2026, returning to LA on 6 June

Two-day event includes exclusive reveals, trailers and playable games on show floor.

Read Full Story >>
gamesindustry.biz