
Sure, the publisher/developer is 100% at fault for shipping a game that doesn’t work properly on release. But why do they do that? It’s because we encourage them.

Insider Gaming - "Ubisoft has cancelled yet another game, this time ending development on the Animal Crossing-inspired title Alterra."

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.
I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.
Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.
But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

Two-day event includes exclusive reveals, trailers and playable games on show floor.
Who's "we"? You mean the people who cave and buy broken games at launch, or the people who are smart enough to wait yet still receive a broken game because the first group bought it?
The end of the matter is that NO ONE deserves a broken game. Ubisoft, or any other developer, has no obligation to do that, regardless of whether people buy it. No game should be as dysfunctional as AC: Unity was at launch.
I'm not taking responsibility for other people's eagerness either. Ubisoft did this to themselves. They were not forced to release a broken game just because some people will buy it anyway. It's Ubisoft's fault. Don't accept blame for their problems.
Me either. How does anyone deserve a broken game? Does that make sense?
People who buy broken games deserve broken games, makes sense. I don't buy broken games so I don't care.
Here's a flaw with the author's argument: gamers in my experience are always asking for new IPs. Even then, developer track record often plays a role in whether people will even bother. Rockstar could create a new game and I'm sure it would generate a lot of interest. Ubisoft left last generation in decent standing with consumers, which may explain Watch_Dogs doing pretty decent numbers. Now given consumer disappointment with that, Unity, and The Crew, it wouldn't surprise me if their future sales tank.
But you should ask yourself, if companies are just going to rush out garbage, is it even worth it trying to keep them around? Capcom already walks a fine line, but at least they're taking their time with Deep Down and Street Fighter V as well as the next big Resident Evil title. Some companies need to have flexible deadlines. Plan for a date but if it's delayed at least it'll be greater quality.