
2ndFlSemantics: It's the start of a new year and Shane and Jessi are here to walk you through their favorite things from 2014. They talk over their most enjoyed games, movies and TV shows, including Tomb Raider, The Last of Us, Fez, Hannibal, Walking Dead and Guardians of the Galaxy.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

Tomb Raider: Definitive Edition on Switch 2 is a good portable option, but it suffers from some downgraded visuals.