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10°

Nokia to release new handheld gaming system

Not satisfied with the savage beating they received the first time they threw their hat into the handheld gaming ring, Nokia has plans to challenge the Nintendo DS and the Sony PSP with a new portable gaming system.

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nintendo411.com
Fanboys are gay7161d ago

this will be a failure no one wants to play crap games on a phone, and if they wanted to play games on the go they would get a DS or a PSP

MicroGamer7161d ago

We've already endured two N-Gages and rejected them. There is no need for another.

peksi7161d ago (Edited 7161d ago )

I'd like to have a PSP with other uses for it's resources other than just gaming. It would sell for adults like me.

Edit: love my C64 emulator in my Nokia

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney81d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage83d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman82d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb81d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.