
Resolution, FPS and refresh rate. All explained for gamers to decide what's best.

Insider Gaming - "Ubisoft has cancelled yet another game, this time ending development on the Animal Crossing-inspired title Alterra."

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.
I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.
Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.
But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

Two-day event includes exclusive reveals, trailers and playable games on show floor.
it depends on the game and hardware (and gamer). for instance: Sword art online for the vita is 30fps with some dips (and frame stutters); but its a huge, really good looking game where i wouldnt want them to downgrade any of it to increase the fps, its fine how it is. crisp.
its deff up to the gamer. there is no right or wrong. some first person shooters are better with 60fps, but other definitely work with 30fps especially if they are huge RPGs pushing all the other hardware to its limits at 1080p. id rather have more to a game instead of better specs. but it just sucks that they are having trouble pushing 1080/60, i expected it to be the norm this gen.