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inFAMOUS Developer Sucker Punch Now Counts 80 Developers After Layoffs

inFAMOUS developer Sucker Punch Productions has gone through a round of layoffs of unknown size in August, and is currently hiring again to work on a new project.

Today the current size of the team was revealed.

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dualshockers.com
jhoward5854152d ago (Edited 4152d ago )

WOW, 80 devs isn't going to be enough man power.

Abriael4152d ago

Lol, seriously? What do you know exactly on how many people are needed to make a game?

jhoward5854152d ago (Edited 4152d ago )

The question is what type of game. 80 devs count is good to produce a 1st wave game, but not for 2nd/3rd wave aaa game. UNLESS that dev team take a lot a time to make the game. Noticeably, there has been way too many game delays happening in the gaming industry so far. That tells me a lot as far as how much man power is needed to make a successful aaa game in a timely manner.

Personally speaking, I think Infamous was a great, but in actuality it wasn't all that Good IMO. Its just didn't feel full enough for a aaa game. Of course, its a 1st wave game so I should n't expect anything more than what was already given.

1886 is a one hit wonder; meaning that it won't have much replay value. The graphics are incredible nonetheless. However, I think A bigger devs team could've made it a different game because I think most devs make game play/visual choices for a game based on the man power they have. I guess that probably the reason why UBI hired more devs to finish the division, especially making a big claim like bungie did with destiny. That said, saying a game will last 10 years is hard to believe. But with 300 devs count that's possible.

nX4152d ago

^Damn what are you smoking? Or are you really that clueless? Look at AC:Unity, Watch Dogs or Destiny, those are the best examples that more manpower doesn't give you magically a better game. 80 people is more than enough and you can bet that this number will increase as they head into full production (again).

jhoward5854152d ago (Edited 4152d ago )

@Bloodborn

Come on man. You can be for real. All those games you mentioned are all complete failures. Of course the devs rush these game out the gate. But its ruining their reputation. They can afford to keep doing this over and over again.

SO delaying a game is a better move. Besides, Why do you think most of Nintendo are doing as successful as far as game sales. You guess as good as mines. Its b/c they refuse to let a game come out of the gate until they feel it meets their standards. The drawback is, they don't crank out enough games in a timely manner dued to the long game delays.

Bottom line, I don't think sucker punch will remain at 80 devs count. I think they wanted to get rid of the weak links who weren't doing much to carry their weight with in their company. My bet is, there going to do more hiring in the coming months. I could be wrong though. I'm not perfect.

Inception4152d ago

@jhoward585

"1886 is a one hit wonder; meaning that it won't have much replay value"

Wow you already got your hands on the final product? Awesome. Can you please show me a picture of your copies, pleaseeeee?

Prime1574152d ago

Jhoward, the first infamous game was made with a team of ~60. ( http://en.m.wikipedia.org/w... )

Second son had 110 where I'm sure many of that was the new engine?

Smaller teams have done more... like this one-man team: http://www.gamasutra.com/vi...

opoikl4152d ago (Edited 4152d ago )

http://www.examiner.com/art...

Uncharted 2 dev team was 85 people strong.

Also, you need to adjust your definition of "one hit wonder". It has nothing to do with replay value.

masterfox4152d ago (Edited 4152d ago )

shut up!! we need 1080p engineers!!! ok ?, that career even exist ? lol

Just fooling around with you :P

mikeslemonade4152d ago

You gamers suck for not buying Infamous SS. That game is underrated and should have been nominated for GOTY.

Riderz13374152d ago

1000+ developers obviously. Just look at how well AC Unity worked out with 8 different studios working on the game!

CuddlyREDRUM4151d ago

What do you know, Abriael?

Forn4151d ago (Edited 4151d ago )

@jhoward585

I didn't realize that Sucker Punch was developing their next game for multiple platforms... Oh wait, that's right, they're not.

+ Show (9) more repliesLast reply 4151d ago
Thatguy-3104152d ago

Look at games like watch dogs. So much for man power huh

DarkAstronaut4152d ago (Edited 4152d ago )

What the hell are you talking about? 80 as a core is fine, they hire and outsource as development ramps up or not if they don't feel they have to.

The word of the day: Budgets

Double_O_Revan4152d ago

Exactly. Not every game needs to be Assassins Creed and use hundreds of people, and still have the game turn out like crap.

MrSec844152d ago (Edited 4152d ago )

Exactly, they have their engine for PS4 now as well, so resources are used to update that, not completely build it.

I'm pretty sure that Naughty Dog ended up having 80 people working at the end of Uncharted 2, so clearly quality can be achieved with a core team of that size, even on complicated hardware like PS3.

Hell WiLD is being made with 13 staff and that game's going to be the size of Europe and development is headed up by Michel Ancel. No Man's Sky is another example of a game that will be huge, of great quality and the studio is tiny.
Hellblade is another example of a game, developed by Ninja Theory, only a few guys are working on it.

Huge studios aren't needed nowadays to develop games, 80 staff could make multiple games simultaneously, even AAA quality titles.

jhoward5854152d ago (Edited 4152d ago )

@disagrees

You guys can disagree all you want. I know in time you'll see it. But not today. So I'm cool with it.

MrSec844152d ago

Fewer than 20 staff is enough to make WiLD and that game's going to be the size of Europe, it also looks stunning and Michel Ancel us a genius when it comes to games design.
A handful of people is enough to make No Man's Sky and even fewer is plenty to make Hellblade.

Sucker Punch are a talented bunch, definitely on par with any of those studios.

Gority4152d ago

No mans sky is less than 10 people.

ABeastNamedTariq4152d ago

People can't be this clueless.. Can they? Lmfao what are you on

GamerWIP4152d ago (Edited 4152d ago )

your disagrees somehow adds bubbles to ur already cluess arguments. N4G is soo broken

seriously folks stop wit da disagrees, just makes him furiously adding bubbles to make him feel better

SilentNegotiator4152d ago

You can keep posting ignorant crap all you want. It won't make it right.

Inception4152d ago

Dude, i can see your parents hiding your brain somewhere in area 51 for years. So please, don't bother PM me and explaining what is One Hit Wonder means.

kenshiro1004152d ago

Are you feeling alright? Did someone spike your drink or something?

I don't know what makes you think 80 people aren't enough for a game. Quantity doesn't always mean quality.

+ Show (5) more repliesLast reply 4152d ago
jhoward5854152d ago

If Bungie told you they had 1 mil devs working on destiny you'll believe that too. Don't believe everything you hear or read.

500+ devs still doesn't mean they can't rush a game out the gates.

I look at the motives too.

DarkAstronaut4152d ago

I don't think it takes 500+ to replace cut content.

I need reciepts.

Dark114152d ago

they have gone through a round of layoffs even though SS sold well? sound like other sony divisions will affect the playstation division.

GameDev14152d ago

these layoffs were before SS released and now they are hiring

read the article

johndoe112114152d ago

We can always count on yo to post utter and complete drivel.

4150d ago
neoandrew4152d ago

They are not ubi, they don't need 1000 people and still fuck up...

Saithraphim4152d ago

oh rly, how many does your studio use for your triple A title?

shaenoide4152d ago

The real question is : How many developers does it take to change a light bulb? :p

shaenoide4152d ago

"and is currently hiring again to work on a new project"

But no one cares about this part of course... an article is not about headline only :/.

showtimefolks4152d ago

People don't kno this but sucker punch have always been a very small development team. Also take into account when a game is in development usually devs hire more help and when a game is done they usually let them go

Muzikguy4152d ago (Edited 4152d ago )

I agree! Games can't be made with any less than 100 people!! That's at LEAST 100 people to release AAA games! That's 10 working on the game itself and 90 more just standing around getting paid to drink coffee and tell jokes, while farting and stroking their egos all day....

/s

Edit: I love seeing how some of these amazing games can be made with such small, or just smaller in general, teams. Kind of a slap in the face from people that were claiming "development costs are out of control!" Lies! It all comes down to how things are handled. Obviously a company will complain about money when they have hundreds of people on the payroll and roll out nothing more than polished poo that nobody wants

GameDev14152d ago

for what exactly? it all depends on the game you are making so your statement is vague

No man's sky started with 4 people and moved on to 8 now, and that is an indie title that competes with AAA's out today

larrysdirtydrawss4152d ago

they work on one game at a time,and release games after atleast a few years in development not annually, thats plenty of ppl not including the temps when needed

mrbojingles4152d ago

That's WAY more than enough with a competent studio, which I believe SP is. I'd love to see them make a Sly game on PS4 with say, 20 people while focusing 60-70 on a new IP or another InFAMOUS.

I mean, No Man's Sky is made by like 10 people. I think most Zelda or Mario teams never really ballon past 20-30.

jznrpg4152d ago

There are other teams that can help as well, companies do this all the time.

Revengeance4152d ago

RE6 was worked on by 600 people.

It became one of the most disappointing games of 2012.

More manpower=/=better game

Oldman1004151d ago

It all comes down to the passion at the end of the day.

MazzingerZ4151d ago (Edited 4151d ago )

It will be ok, SONY's 1st party studios just grew too large during the PS3 era due to the complexity of the HW

PS4 is all the opposite

IIFloodyII4151d ago

That's how many they had before the layoffs...

extermin8or4151d ago

yeah it will... look at no mans sky lol looks like an awesome game-4 people strong. Elder scrolls team is only like 100-200 people max, uncharted 2 was under 90 people, uncharted 3 and the last of us were about 100 (not sure how many ND has now but it's not loads) "too many cooks spoil the broth" is the saying we are looking for here I believe.

+ Show (18) more repliesLast reply 4150d ago
Death4152d ago

I picked up the Infamous SS Dualshock bundle at BestBuy over the weekend on sale for $79.99. It also came with the charge base. Great deal if you have been putting off getting infamous or just plain missed it at launch.

NegativeCreep4274152d ago

Really? Geez that sounds like a pretty good deal. I bought Infamous SS on Black Friday for only $20 at Best Buy.

Death4152d ago

They still had Infamous at $20 on sale. The charge station was $35 and a DualShock $55. I needed another Dualshock and wanted a charging station. I not only saved $10 for the two, I also got Infamous for free. I was very happy with the deal.

Muzikguy4152d ago (Edited 4152d ago )

I was going to buy the game on Black Friday because it was so cheap ($20?). I didn't though because I might end up with it at Christmas. My girl told me to stop buying stuff!

@gameDev
Funny.... +1

andrewer4152d ago

Infamous doesn't matter they are Sly Cooper creators! xD

Hope nothing serious happen to them

DarkAstronaut4152d ago

Infamous Second Son sold as much as Titanfall on Xbox One and sold more worldwide than Ryse, Sunset Overdrive and Forza Horizon combined. It's also sold more than Mario Kart, Bayonetta and Donkey Kong combined worldwide. I'm sure they'll be fine.

Dudebro904152d ago

Math isn't your best subject is it?

GameDev14152d ago

I know it was the best selling next gen game of one month where it beat titanfall
http://www.dualshockers.com...

But you would have to prove the other stats cause I dont remember, but if it is then good for the IP

lodossrage4152d ago

The part about the layoffs is old news since that happened in August. And the fact that they've been rehiring tells you they're just fine.

PS- If you think manpower suddenly equates to a great game, you're out of your mind. Some of the games people considered "broken" have had teams well past 200 in number.

showtimefolks4152d ago

No doubt man AC series usually has 500 plus developers and look how it turns out. This is the normal process of gaming, when a game is in development hire more temporary help, once game is done and team is thinking about its next game let go of the extra staff.

And when a new game starts than rehire more developers again

Sucker lunch delivered awesome SLY games and back than they had a team of less than 50 people

shivvy244152d ago

man i would love if they split a small team and worked on sly

Ryan7414152d ago

Dam, that sucks for all those folks that lost their jobs. Never a good sign when a company is always downsizing.

lodossrage4152d ago

That very same company is always hiring too. But as per usual people don't read.

In this VERY article you commented in, it shows they've been rehiring. Same as Santa Monica studios.

GameDev14152d ago

Its all part of the literary program of N4G

Fund a non reader today, just for 2.00 pounds a month you can make a big difference

Silly gameAr4152d ago (Edited 4152d ago )

Shhh. It's doom and gloom. The hiring part doesn't matter. /s

4150d ago
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120°

Sucker Punch Co-Founder Brian Fleming Leaving Studio at End of Year

Starting January 1, longtime creative and technical leaders Jason Connell and Adrian Bentley will step into new roles as studio heads, continuing to guide the team’s focus on ambitious, character-driven experiences that define PlayStation Studios.

Read Full Story >>
sonyinteractive.com
140d ago
Gamersunite880139d ago

Maybe my personal favorite Sony studio. I love SP.

150°

Sucker Punch To Work On Franchise Spin-Offs After Ghost Of Yotei

Ghost of Yotei can be followed up with spin-offs, confirms the Creative Directors at Sucker Punch Productions.

-Foxtrot582d ago (Edited 582d ago )

Kind of surprising because I don’t know how they’d do spin offs given that they are now making each new game about a different Ghost. When you spin off it’s usually about a different character or location but they are already doing that here.

Only thing I can think of is Jin making a return with a direct follow up to Tsushima and then eventually Yotei will get the same treatment.

isarai582d ago

Legends? Or maybe code for GAAS 😔

-Foxtrot582d ago

*shudder*

I didn’t think about live service

As for Legends, I think doing it as an update after launch for the current game is a better way than a separate game entirely

lukasmain582d ago

Maybe some "Iki Island" sized "spin-offs". Which I would love.

Daeloki581d ago

I think people are throwing around the word spin-off without really knowing what it means. As far as I know, or maybe this is just my interpretation, but a spin-off is something that features someone who was already introduced in a main entry.

So in my mind, Ghost of Yotei is it's own standalone entry in an anthology. Whereas a Ghost of Tsushima spin-off would be if we got something like a game, novel, comic or series focusing on Yuna, Kenji, Tomoe or some other character from the game.

lellkay581d ago

Maybe a spin off dedicated to a side character established in GOT or GOY?

victorMaje581d ago

That’s how I’d understand it. I thought they’d go back to Jin though. Imo his story needs a sequel.

+ Show (1) more replyLast reply 581d ago
Relientk77582d ago

I mean or you could make a new Sly Cooper, InFamous, or new IP and not milk this series...

Daeloki581d ago

So Ghost of Yotei is milking the series... but making a new Sly Cooper or Infamous isn't?

Chocoburger581d ago

I believe his point is that both series have been gone long enough where regardless of how many entries there are, he (and others) miss the franchise and wouldn't feel like it's considered "milking" due to the massive time gap.

When a gameplay style or characters are gone for so long, its only natural to want to see it return, right?

Mix it up, don't just pigeon hole yourself to make only samurai games, toss in some variety. But if Sucker Punch doesn't want to do that, so be it.

The_Hooligan581d ago

We have had 4 sly cooper games (not including the collection), 3 infamous games (not including the spin-off first light) and so far only 2 ghost games so i wouldn't really call it milking the series. Now, i wouldn't mind also getting another sly or infamous game though.

Jin_Sakai582d ago

Would much rather have a new Infamous game or even a new IP after Ghost of Yotei.

CrimsonWing69581d ago

So, they’re not going to work on different things? Just Ghost and spin-offs for years to come? Please don’t Ass Creed this IP

Profchaos581d ago

Feels like Sony's thing lately studio struck gold and 10 years later they are still toiling away at the same IP tlou and horizon two of the biggest examples

StoneTitan581d ago

You mean every studio in existence?

PitbullMonster581d ago (Edited 581d ago )

Probably for the directors cut edition of GoY for the PS6.

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110°

Sucker Punch Productions - Studio Profile | PlayStation

Meet the team at Sucker Punch Productions!

victorMaje992d ago (Edited 992d ago )

Ghost of Tsushima and SP were my 2020 goty & dev of the year.

Starman69989d ago

Christ, ghosts of Tsushima was absolute epic on ps5. Top 5 of all time for me 👍

northpaws990d ago

I need more from the Ghost's legend mode, too addicting but ran out of things to do after a few months, can't get enough of it.

MIDGETonSTILTS17990d ago

This means a new IP reveal is coming, right?

Why else educate the masses on a studio’s branding, if not to show off something that isn’t a sequel?

AdonisIsBeast990d ago

More action adventure titles in development or they actually going to dip their toes in an RPG? Tired of Sony’s formulaic titles

MIDGETonSTILTS17990d ago

I love Sony’s consistent output.

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