
CTO Ken Moss says games as a service, big data, streaming, and unified game engines are opportunities for growth.

According to EA CTO Ken Moss, the destruction system DICE developed for Battlefield could be unshackled thanks to the power of the cloud.
Yep just how amazing cloud computing came out with the Xbox and Crackdown 3 /s
Im not in the least bit interested
At least he's not using it to sell a current version of the software, but talking more long term. MS problem was they tried to make it a relevant selling point for an entire system, and game, but it wasn't ready for the generation, they gave it to a developer who couldn't handle the scope of what was trying to be achieved, and the time it took to finally get to market made it so other devs weren't going to make it a meaningful technology for this gen.
Going forward, MS did prove it works as a concept, it just kind of soured the milk with how it was finally implemented in CD3.
In the end though, when it comes to EA, I know DICE may be able to use the tech better than what was shown in CD3, but I also know it means EA will use it as a reason to keep the game online only. Which is really how these big publishers want the market to go anyways.
Halo 4 of all games actually managed to utalise cloud graphics better than cd3 they used it for the skylines and clouds from memory it was more of a proof of concept that had no real impact on the gamer if it failed
@Rainslacker
We've got to stop criticizing attempts at innovation. Just because something didn't work for that time doesn't mean it's a faulty concept. Microsoft was moving in the right direction. Their real problem is they come up with great concepts but lack the imagination to utilize them. But that still puts them far ahead of the majority of companies incapable of coming up with the concept to begin with.
I thought we were done with all this power of the cloud stuff, honestly.
I don't doubt it can do some big things, but it is a matter of whether or not it's actually ready yet.
I'm really sick of the theoretical talk. Just prove how much of a game changer it is and stop hyping it up already. In this case, it's EA, but the next time Microsoft talks about it, there really needs to be substance. I imagine Scarlett will be better equipped to handle it and do far more than Xbox One did... but let's see.
To this day. Nothing comes even close to 2009s Red Faction Guerilla!
All hail the power of the cloud!!
Oh wait....nope not needed.
That's why I'm excited for next gen because we're getting more CPU power and I can't wait to see what devs do with it! Guerrilla is the standard at this point. I've seen nothing since that has that level of destruction.
Exactly, and Guerilla was LAST GEN. "Cloud computing" is not necessary for good destruction physics. The power is already there, it was there last gen, it is here now, it will be here in spades for next gen. I hope people realize this kind of hype is just to condition you to want always-online games. That's the real sales pitch here.
Battlefield Bad Company 2 Remastered with the power of the cloud, with today's graphics.. "Oh My God," just thinking about What that could look like gives me goose bumps.... :)
DICE please for crying out loud... please make that game..
Yeah, indeed- those were like the best times... sniper in that building, "bring the whole thing down"... LoL
Yep, I think we've heard all this somewhere before. Less of the talk.....
https://youtu.be/2ovlURyj8T...
This is a third party developer talking on the potential of the tech.
It's not a sales pitch from the company internal.
It's legitimately just a 3rd party company stating a potential of the tech.
Ah Yes comrades welcome to our commune here at EA games where your hard earned money and time will be used to improve your lives! Eventually...
It's always eventually isn't it! I prefer more substance than talk. Thank god we have companies who actually still focus on games.
They already kind of did this with waves in Battlefield 4 so its not that far fetched as long as they keep it to big set pieces.
Ah yes. Another day on N4G; where your average day gamer has the more valuable information than industry insiders.
Because all the choices EA has made in the past 10 years are so great and they obviously know what's best just like google.
Why aren't you playing on your Stadia instead of wasting your time here on N4G on an "average day gamer"?
Laggy destruction.
We all need a pause while on screen damage and physics are calculated in a country 000s of miles away from where you're playing...
Other than me not owning a Stadia, and the fact EA has released bad (and good) games; that still having nothing to do with having more insight in the inner workings of the industry than either of us ... what's your point?
My point is that you believe what these people say even though we actually do know better. Just like with Stadia. The "powah of the cloud" has been talked about for years and it's nowhere near to the point where they say it can be. Real world destruction? You actually believe that BS?
We can't get a multiplayer game without lag and they want us to believe that they will five us real world destruction over the internet. Hahahahahahahahaha.
I never said I necessarily believed what they said. I hate the arrogance of people disregarding company insiders as if they know better; all the while genuinely not knowing a thing of what's going on in the background.
We've heard on the cloud all generation. That didn't pan out. That's a known point of interest. All the same, a third party in the industry is speaking positively on it at a time we're moving into a new console generation. Don't you feel, on a logical level alone, that that statement holds more weight than you self-assured cynicism?
I do.
Kind of like how even Bad Company games had better destruction than the OMG *Levelution* in next gen games that came after it like BF4
Wouldn't say better. Different, maybe. The way the game was designed, it took into account that they wanted to generally demolish walls/houses etc. They also did this through a giant cloud of smoke, where the game essentially deleted the asset in the background. BF3 and 4 did this on a more visceral level, but treated it less as a mechanic. The games were designed around all this though.
@TheRealTedCruz. Fair point I suppose! You know what I mean though maybe my memories of those games are diluted and not as cool as I remember it to be. Yes BF4 had destructive buildings and stuff too, but a lot there just wasn't the level of destruction I wish they could have. Maybe that's a next gen thing!
wait a minute, am I the only one who is reading it like
Cloud computing will destroy EA's dice like real life :)
They want everyone and their mother to subscribe to their service, this talk about cloud power is just to sell us on the idea that these things can't be done on traditional hardware, and that we need to move towards an always online state in gaming.
I mean it worked with Crackdown 3, it's just the gameplay wasn't good enough to warrant any attention.
But it still works and the destruction is quite detailed. It just didn't really add to the fun but it was there.
Yeah it "worked" but really other games have done equal and better forms of destruction without the use of "the cloud"
Check out Red Faction Guerrilla. Came out in 09 or 10 and it still has the most destructible environments I've seen. Also the Cloud was nowhere to be seen.
Microsoft promised this back in 2015 and was unable to get it working and had to drop it. EA will sooner make a proper full featured game on day 1 than get this working.
They got it working....at least in theory. Not to the point it showed it was needed. The technology does work, just the scope of what they were trying to achieve was held back by the hardware itself still having to actually draw all those things that were being destroyed. Calculating the destruction is just the first step in the process, but rendering it is a lot more processor intensive.
Anyhow, at this point, given that MS really put the consumer off of the idea with their lackluster showing of it, I think publishers or developers just need to stay quiet about it, and make a game that may use it, then show why it's worthwhile. Just making these statements isn't going to garner them any real interest because of how CD3 went down.
No, it worked. Just the implementation was piss poor in the final product. The actual concept was shown to work, just they didn't make a case for why it was needed, because what was shown could have been done on local hardwar.
Ah, Wright brothers, your flying machine only lasted 10 seconds, just give up.
I don't think he's wrong, but I feel like that's more of a PR stunt. The processors and GPU's that are going to be in the next xbox and ps5 will be more than capable of simulating advanced physics and destruction.
They can't get recurring revenue from that though, so EA will keep telling their lies.
I'd rather it rely on local hardware unless in a MP mode. And with the leap in CPU power next gen there's no excuse not to have some stellar destruction.
The flaw I see in this theory is that the infrastructure is set up like a traditional virtualisation environment you have your cluster of hosts the run virtual machines but in this case those virtual machines are leveraged to play games.
Those games can utilise resources from all of those hosts to achieve its goals however you can run into issues when to many games are running and you have crashes.
So in short if you over utalise these hosts say in launch day of the next big cloud exclusive must have game that gets millions of people to sign up everyone who gets in will get a stripped down experience for the first few weeks until the hype dies down.
The only thing that can work better in cloud is when you have an mmo where huge clusters are generating the world and then you have smaller vms that render a stream of a certain area to that player. Doesn't even have to be a stream if you have some groundbreaking developed tech but even this is more than a decade in the future.
For experiences we have now we can purchase hardware stronger than that allocated virtual machine in the cloud and do the exact same and better while you own it. You have an initial cost for the hardware but it's yours.
EA, you’re already on everybodies SHH list, we dont need you yapping about Teh Cloud Powa.
I don't see cloud gaming working unless it is streaming. And then the only cloud compute is a video i guess.
Here we go again! First M$ now EA. I get how awesome it would really be but at this juncture it's a pipe dream. Look at Crackdown 3! Did the cloud do what was promised?!?! My issue with the cloud or streaming/services is the major players that push this aren't creating amazing games like Sony and Nintendo.
I get pushing the boundaries but as Digital Foundries breakdown of the Stadia showed they over promised and under delivered!
Now EA did produce the new SP Star Wars game but after the decades of them doing business the way they have it's gonna take a lot of quality SP games before I'm a believer.
One day streaming games and even the cloud tech will play a bigger part but most importantly it'll be the quality we expect. It's a win for those who want that and in a way it's good because the companies who fund quality SP games will fill that void.
I keep seeing people question why so many of us are against this and it's because the ones pushing this are MAJOR players with MAJOR capital and we don't want them making everything online and that's the endgame whether some want to admit it or not. I have no idea why some are just willing to believe the PR they spin and why they'd give up their options. They'll have ALL the power and will churn out games that a good chunk of gamers have no interest in. On the flip side as I mentioned there are other power players whose bread and butter is SP games and heavily narrative and character driven experiences so hopefully they'll stay the course.
Turn down all the shiny graphics and give me bad company 2 style destruction please.
That headline makes it sound like cloud gaming will lead EA to disband the studio XD
I'll believe it when I see it. Heard this a million times before. Is this going to get flagged as inappropriate like the rest of my perfectly appropriate comments?
I rather have the power of local hardware than powah of da cloud pr-talk and I'm sure every serious gamer can agree on that.
What happens with the games if the company (next could be Bioware for example) shuts down and their games would use online cloudcomputing? That would ruin any game that have heavy use of cloudrendering...
Not a future I'm fond of.
The past 3 generations we’ve been hearing this and being told it’s currently working as it should for developers. Even too the point of being shown it in “real time”. Yet here we are with not a single game to prove it. Very strange that!
Oh Lord, not this again. Yeah, ok, maybe one day it's possible. But that day is also the day the game will REQUIRE online. Therefore you will no longer be able to physically own it. Once the servers go down, say goodbye to that game forever. Developers will use this to stop people playing games and move them on the the next thing. It is not something I am a fan of, personally.
the cloud, the same selling point MS gave us when they was launching xbox one. Still havent seen how impressive it is
I wonder how much this extra feature will cost us.. I'm assuming because this is EA it will be part of some dlc
How many people actually care about the BF series right now? I didn’t even bother getting BF5.
Making fun of cloud computing when it was even cooler to hate on ms back in the day (apparently) seems equivalent to people calling global warming a hoax today; paying attention to them today will make things a lot better tomorrow. Cloud computing is the future - still a road to get there tho, and I think ms was onto something before everyone else - despite the shit they took for trying. Now we see ppl like Dice getting in on it too.
This only works if the game is built entirely on the cloud. Crackdown 3 was half and half concept.

CTO Ken Moss on EA's huge investment in AI, cloud streaming and tech
just like that, suddenly a billion people now have connections that can accommodate games streaming. EA is genius. bye bye poverty
/s
Not saying that you are inaccurate because it is true, the connection is needed. I did a report on smart phone usage in Africa.
80% of the people in Africa cannot afford basic necessities like food, clothing, shoes, shelter. Yet, over 80% have a smartphone. This is for other reasons of course... the banking system is corrupt so it helps them have a bank. Along with that, when war/fight breaks out, families are sometimes seperated for months/years. Having a smartphone can bring them together in days/weeks.
In China, very few buy consoles because they have been banned (until 2015, I believe). Everyone has a smartphone and a lot have PCs. China had put strict laws on video games, let's say they do it again. It will be much harder to regulate an American company that does Cloud gaming.
There is a big player market out there. My smartphone can run Project XCloud very well on my wireless data (a couple sound hiccups here and there). I do not want to use my wireless data because it eats through it, but it does work.
They only make money for the fat wallets now who will throw money at their machine for a couple of days for some skins they'll never touch again
At the rate these people talk they're going to probably start creating their own players out of thin air just to sell them a subscription service.
They clearly misspelled "payers". I bet they'd love a billion more people to rip off and manipulate.
China will colaspe before that happens they are already showing the same signs as the Former soviet union in the last 80's early 90' s
Shareholder speak. Wanting them to stick around during their stagnant times with promises of a big boom.
Have you been to China, The Chinese do not pay for games.
Piracy is the default setting over there.
If you can't crack a console to play pirated games it does not fare very well at all.
The Switch, now that is taking China by storm, Why? because you can crack the thing wide open.
What is it with all these publishers hoping to get a billion players? MS said something near the start of the gen. Activision said something a week ago. Now, EA says something.
Instead of chasing after larger player bases, chase after more stable and committed player bases. Keeping the customer you have happy is a lot cheaper than trying to get new customers. Proven fact of business many times over. If you take care of your current customers, then you just grow with new customers as they're likely to be happy as well. Plus, while happy customers aren't as likely to praise your company, unhappy one's will fight against you at every turn, and happily tell others how much you suck. yet another fact of business.
Why would they only want alot of many when they can chase ALL of the money?
These greedy corporations have been over simply making money for years now, if it's not smashing current top end profits it's essentially seen as a loss.
Just look at how often games sell 10's of millions of units, 100's of million of dollars and all we get are statements from them saying it sold "below our expectations".
I've been saying this same thing not just for games for a long time. It's like companies are so focused on getting bigger and bigger instead of being focused on keeping existing companies satisfied. Doing this they ignore so much. It's a big issue in telecoms as well. You'd think they'd know those simple facts but many seem to ignore those too
Okay, okay, clam down EA before you add too many MT into your cloud gaming before it even kicks off.
What’s with “Billion” being a new secret bro code or something.
This ^ guy gets it.
Why would EA be happy with no used games, potentially a lifetime subscription to their service and no middlemen only when they can add even more MTs on top of it and make a couple billion bucks on top of all that?
Is that when it started? Trump threw it around a lot during his campaign and it's all over now
A lot of people who have started to give Stadia a go are dads and people who don't normally game due to the cost. This is one area where cloud streaming will help those who don't have 100's to spend on a console.
Buying two games on Satania is 120$, so that dad isn't starving. He also lives with gigabit ethernet and a 4k tv.
The interviewer forgot to ask one important question:
"Are you high or just f**ked in your head?"
The one thing I have noticed about all this "streaming" sure it works but i play for like 5 min "streaming" somewhere and I end up shutting it down. Remote play is something i used way back when the vita started to do it. Nothing compares to sitting on a couch.
I dont know call me old school but I dont "need" to game everywhere.
Options are nice but in the end all of this stuff will fall flat and be used by a very slim percentage of gamers (~ 5%)
I think in the US market there are less then 125k users so far.
The PS5 and NextBox will sell in the multi-millions on day one and usher in what could finally be the hardware we have been waiting for to bring console gaming to another level.
I swear that EA live in their own bubble that has nothing to do with the real world.
There's nothing like getting that new game, ripping open that plastic, getting a whiff of the chemical smell and popping in the disc. I'll take that 17.4 GB day one patch over the laggy streaming that these companies call "revolutionary technology".
Yes this is Good news focus on the core and focus on what’s working such as gamepass and bring great exclusives from your new studios this is what Xbox needs not some expensive device that’s barley relevant today let Sony have it for now don’t care one bit. Looking forward to next E3
It's not like EA has any embarrassing moments of being hilariously wrong and out of touch when it comes to the industry
*cough cough single player games being dead cough cough*
No it wont, because those same people who haven't invested in local hardware for various reasons likely wont have access to an adequate internet structure to make adoption of something like streaming feasible.
Overtime local hardware is the MUCH cheaper option.
This is just like how Donald Trump speaks. Exaggerates every number that spills out of his mouth
You just spew out words hoping they catch on?!?! So y'all just gonna create players er payers outta thin air?!?!
The only cloud streaming services that have potential to make it a popular option in the future is Xcloud and PS now.
It will. Anybody that doesn't realize that cloud gaming literally is the future is just being stubborn.
Can't wait to see how you guys f**k this up, too, and make gaming even less fun! Looking forward to it!
Cloud gaming will fit well with the casual gamer I think. Those people don't own a PS4, or a XB1, so they may look at Cloud Gaming as beneficial, because
1 - They don't own or have to own either console
2 - These type of gamers don't really care about the input lag/latency
3 - They can play it on any device - A casual gamers wet dream
So yeah, I wouldn't be surprised if this catches on big time with the casuals.
Obviously us core gamers, want nothing to do with it.
Cloud Gaming should be AN OPTION when it comes to gaming, not the ONLY OPTION.

During Electronic Arts’ Investor Day, the company’s executive team talked about the measures they’re taking to make sure that games launch with a good degree of stability, avoiding problems like what happened with Battlefield 4.











2015-2016 is where next gen will really start showing
As always EA wants to go ahead with what fills their bottom line the most, but screws over the consumer as well.
Unfortunately, there are people supporting these practices.