110°

Far Cry 5 May Get Multiple Save Feature

Far Cry 4's Alex Hutchinson teases multiple save feature for Far Cry 5.

DarkOcelet4083d ago

That should have been there from FC3 but either way i am glad they are thinking about in for FC5.

chrish19904083d ago

I know right? I'm pretty sure Far Cry 3 had it, so why 4 doesn't have it fails to make sense.

chris13gt4083d ago

Νο.Far Cry 2 PC Edition had it.FC3-FC4 same save system.

chrish19904083d ago

Ahhh, ive been replaying fc2 on my laptop recently, thats why i must have gotten confused. Cheers!

crazychris41244083d ago

Is it really that hard to implement into FC4??

DOMination-4083d ago

Also stop teasing stuff for fc5 when fc4 has ONLY just come out.

Thefreeman0124083d ago

All he said was it was on the wish list for next game, it's not like he is already promoting the next game

theflyindutchman4083d ago

would be nice if they ad some new weapons as well........
Same weapons in fc3/fc4 is pretty lame imo.

xander707694083d ago

Um...Far Cry 4 has a few new weapons that weren't in Far Cry 3...

andrewer4083d ago

FINALLY! I had to make a backup and delete the original to start a new game without losing the other...

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80°

BioWare needs to follow Larian’s lead and just “embrace people’s cool choices”, veteran EA developer

Speaking on a recent episode of the FRVR Podcast, veteran EA developer Alex Hutchinson—who worked on The Sims 2, Spore and Army of Two: The 40th Day—explained that the studio is already no longer the studio fans fell in love with, but it should be safe from censorship of its games’ political beliefs.

contra157109d ago

Who didn’t see this coming lol

Armaggedon108d ago

BioWare should find the center and focus. Chasing someone else’s shadow will likely lead to failure.

60°

Revenge of the Savage Planet Creative Director Alex Hutchinson Talks Success, Game Pass & The Future

Check out our exclusive Alex Hutchinson interview discussing the success of Revenge Of The Savage Planet, the effects of Game Pass and what’s next

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gamersocialclub.ca
danno_omen259d ago

I get the feeling the n4g crowd is gonna eat up the game pass comments

170°

Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed

Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.

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clouddosage.com
Goodguy01283d ago

Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.

Tacoboto282d ago

I disagree, in the sense that the flaws are and have been these same known quantities for some time. You know you need fast and stable internet for the best experience. You know it isn't just free beyond Remote Play. Ownership - you know what ecosystem you're in.

Cloud Gaming is awesome when it's there as the most viable option at the time and works. For me, it was like this morning on my laptop playing Pentiment waiting for my car service to finish. For others it's to quick demo a new game before thinking of hard drive space. Maybe Mac users with gigabit internet want to play GeForce Now and buy a game off Steam only to play it that way.

rayford15282d ago

Buddy said whole lot of nothing

isarai283d ago

As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap

Terry_B283d ago

I will never support cloud gaming.

darthv72283d ago (Edited 283d ago )

I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.

But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.

lex-1020283d ago

I think Xbox is doing Cloud Streaming right, even if I think its only because they're doing hardware wrong.

By enabling xCloud on The Xbox One and Series S they enable players to buy the cheaper console but play games in better resolutions through xCould.

Take the recent Oblivion release for instance. If you play it locally on a Series S it's rendered at 630P and upscaled using FSR to 1260P with a 30FPS cap.

But if you play it on xCloud on the Series S, it's at 1080P native 60 FPS.

So you can get better performance using xCloud then playing local (on the Series S and Xbox One).

CrimsonWing69283d ago

It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.

I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.

lex-1020283d ago

"It shouldn’t have required a subscription service."

It didn't

"Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks."

That's literally what it was. Stadia pro gave 2 free games a month (similar to PS+), 4K visuals, and 5.1 Surround Sound. But if you didn't want to pay you could simply buy the games and play them in 1080P. The core service was free.

But google massively screwed up the marketing which led to people thinking it needed a sub to use.

Eonjay282d ago

Google Stadia failed largely in part because of the massive campaign Microsoft launch against it. It didn't have the massive support of PlayStation, Nintendo, or even Apple to withstand the negativity campaign Microsoft launch against it.

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