
PC Powerplay writes "The game is problematic all by itself, but its what fans want to do with it that is really worrying.
Love it or hate it, the team behind Hatred should be able to make any game they want. I and the rest of the apparently hair-dyed, trust-fund-powered, non-gaming, tumblr-posting, girly SJW brigade* can complain, but at the end of the day, it's their game, their time, and their prerogative.
As I said the other day, it's not as if I'm being forced to play it. It really does have no effect on me or my life.
Or does it?"

A game about killing people.
This game was just gratuitous violence. I don't know why it was rated AO. It's no worse than a GTA killing spree, Hotline Miami, or even the 'No Russian' COD mission. Reminded my of a weaker Dead Nation except no zombies.
I'm surprised Switch is getting this and PlayStation/Xbox isn't. The game was basically Postal with better graphics and more realism.

A look at five games that gamers loved but most critics hated.
Advent Rising is another good example. It got panned by critics but it has a good story and I enjoyed playing it. The graphics are dated, the enemies all look the same, but it was made in 2005 so what do you expect? I wish they made the sequel so I could finish the story but I think the critics killed it off.

Joanna Mueller writes: "Since the 1980's, video game advocates have been arguing for the protection of games as a medium of free speech. Frankly, I consider myself in that camp, but just because a game can push against the boundaries of common decency doesn't mean it should. Especially if the developer is just hoping to ride the wave of pearl clutching controversy to the bank."
Nothing wrong with pushing for controversy, but the game still has to be worthwhile. Lots of games in the 90s showed that.
Because the novelty will eventually wear off and the audience will eventually wise up.
So what? If there's a market for something then why should anyone care if it gets filled, as long as it's not something illegal? You can dislike so-called "edge lord" games all you want (in fact, you can like or dislike whatever you want, full stop) but even if games like Hatred are just trying to take advantage of anti-SJW backlash to make a quick buck, the fact that they exist at all is important in a culture that's becoming increasingly puritan and censorship orientated. Art is supposed to push the envelope. It's supposed to make you think. And even if all a game makes you do is think about why certain people are so desperate to ban it.
I don't like the game, so guess what ... I am not going to buy it. I don't need others to impose my purchasing power onto someone else though. I would hope adults can make decisions for themselves on what they want.
It is not as if they are forcing you to buy (or even play) the game. If the market truly doesn't want the game they won't buy it. In fact, by constantly posting news about it you are actually allowing the game to thrive.
I think people just need to start worrying about their own ideals and not others.
maybe i missed something
but i didn't see anything here that addressed why hatred the game is a problem?
it mentioned a few times ho having real people in it could be a problem
but i didn't see anything about what is known to actually be in the game
I hope the developers get to release the game then the gaming public will get to decide if it becomes a success or not based on sales and user reviews.
In my opinion, I don't see much difference between Hatred and Call of Duty. The goal is the same, to shoot everyone. Soldiers or civilians, they are all just pixels. So what if the pixels happen to slightly resemble a real life person? It will just be a parody of that person.
I say let this game come out, give all the people crying about needing there blood fix or whoever is fighting it's imaginary "censorship" there game of the year (lmfao) And let the rest of us play with violence in games that actual have a need to be there other then look at me, im so emo, you all suck and now the world should die lol what a joke.