
Magicka established a distinct formula when it came out back in 2011, and the sequel isn’t looking to stray too far from it. That’s probably sensible. The original spell-slinger was a sleeper hit for developer Arrowhead, with a tasty blend of elemental chaos, quirky humour and surprisingly effective monetisation in the form of robe and staff DLC packs. All that’s present and correct in Magicka 2, which feels like a refinement rather than a dramatic change of pace.

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OPNoobs:
Contrary to what you may hear, Magicka 2 is not a game about casual manslaughter and murder, reckless irresponsibility with magical powers, ignorantly blowing things up to see what happens, blundering haphazardly into success, crossing the beams, or vampires. Magicka 2 also does not contain: a complex skill tree progression, character levels, first person combat, base building, procedurally generated environments, NPC faction management, or vampires. In fact, much like its predecessor, Magicka 2 is a game that defies all but the broadest gaming genres.