
It is said that you can't attach a price tag to happiness, but plenty are more than willing to quantify it. Gearbox Software certainly subscribes to that particular school of thought as evidenced by their upcoming title, Borderlands. Classified as a Sci-Fi FPS with RPG elements thrown into the mix to stir things up, Borderlands tries to set itself apart from its contemporaries using a Mad Max inspired setting injected with a bit of Firefly flair.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Nice been looking forward to this game. Went silent for a while but great to know it still coming.