
DirectX 12 vs. DirectX 11 comparison from Brad Wardell who is a developer currently working on DirectX 12 projects. "DirectX 12 specific games will look unmistakably different than what we have today."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
"Next time you watch Jurassic Park or Phantom Menace, please realize that the CGI in those movies can be done in real-time today. However, most graphics engines in games still render scenes very differently than in movies. That’s because it’s only recently been possible to create real-world fidelity in real-time. But a modern machine with DirectX 12 (or Mantle) could do real-time visuals in a game that is as good as you would get in say Lord of the Rings."
http://i.imgur.com/lBYwEDm....
Movie studios use workstation computers with over 90GBs of ram to render scenes in 3D animation software like Maya they use graphics cards that cost over $5000 to render each scene and it still takes a while. It will be a very very long time before you can render something like Lord of the rings in real time
The same brad wardell who said it would double the power of the Xbox one's GPU and got denied by basically everyone including Phil Spencer? Lol
DirectX 12 API is really promising. Imagine what it can do for the future PC games too!
Judging by what I've seen from Halo 5; the first DX12 game, this tech looks to be very promising. I caught a glimpse of ray tracing in the recent MP videos.