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DirectX 12 vs. DirectX 11

DirectX 12 vs. DirectX 11 comparison from Brad Wardell who is a developer currently working on DirectX 12 projects. "DirectX 12 specific games will look unmistakably different than what we have today."

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littletinyfrogs.com
yarbie10004184d ago

"Next time you watch Jurassic Park or Phantom Menace, please realize that the CGI in those movies can be done in real-time today. However, most graphics engines in games still render scenes very differently than in movies. That’s because it’s only recently been possible to create real-world fidelity in real-time. But a modern machine with DirectX 12 (or Mantle) could do real-time visuals in a game that is as good as you would get in say Lord of the Rings."

http://i.imgur.com/lBYwEDm....

XboxOneX4183d ago

Does this mean the XBOX ONE will get graphics as good as movie CGI? Its amazing and I cannot wait to see the DX12 on XBOX ONE.

mkis0074183d ago (Edited 4183d ago )

They use "Directx 12 (or mantle)" as these pertain to pc's. Consoles already have low level access. Think uncharted 1 to The Last of us, or Gears of war1 to Gears of War 3.

A couple of devs have claimed that XB1 already uses something similar to DX12.

I have a gtx 680 in my pc: at the time i bought it it was $500. as well as an i7 920 : $300. If you were to compare the efficiency of these 2 compared to the efficiency of the ps3 or 360 at the end of the generation you would find a huge gap. These things do not get used properly because devs can not focus on any one chip . Everyone has a different combination. DX12 is going to help change that, if my understanding is correct.

Not to worry though as improvements happen throughout the console cycle whether dx 12 does it or not. Expect to laugh at Quantum breaks graphics in 2 years.

Magicite4183d ago

yes, at 720p/30fps and bad jaggies.

MasterCornholio4183d ago

Hoping to play a game with Avatar quality 3D graphics?

http://scriptgeek.net/wp-co...

Nope that won't happen. How do you expect the Xbox One to handle something that a server farm did?

UltraNova4183d ago

@mastercornholio

Ready for it???

DA POWAAA OF DA CLOUD BITCH!

Hahha I had to let that one out!!

ABizzel14183d ago

@mkis007

DX12 is a huge boost to CPUs especially older ones. Now single core performance isn't the be all it was prior to it's release. This is a big boost to older CPUs like the Intel 2000 series and older, and especially AMD CPUs. It should also help with programs that use multiple core like editing software (video / audio), and rendering (playing and rendering games).

Analogy: At first CPUs sent the majority of the work to one core, kind of like the boss sending most of the work to one person aka the get'er-done worker. The person eventually gets stressed out and the system possibly crashes (especially in editing software). Well DX12 tells the boss to spread the work out evenly and now everyone is happy and that get'er-done worker and now take vacations and relax like everyone else.

XD

As far as GPU goes, it's not a huge boost in performance, but it does offer new feature and technologies for graphics which will make high end PC games look even better.

Gamer19824183d ago

Those differences show a removal of overheads that are created in PC architecture that DONT exist in consoles. It doesn't remove them completely like Mantle but it moves them across cores which means it will run a LOT better on PC at least for UMD. This article doesn't affect Xbox in the slightest and people have been saying this for a long time.. DX has always had an overhead issue since launch and removing most of them and offsetting UMD across the cores is a great move for microsoft and the future of PC gaming looks very promising indeed.

But again this does not mean Xbox is going to get a massive boost in speed as it runs direct from architecture and doesn't have the same overheads as PC!

+ Show (3) more repliesLast reply 4183d ago
strike1014183d ago

nice jurassic park and phantom menace.. movies released from the late 90's

Cyb3r4183d ago

Movie studios use workstation computers with over 90GBs of ram to render scenes in 3D animation software like Maya they use graphics cards that cost over $5000 to render each scene and it still takes a while. It will be a very very long time before you can render something like Lord of the rings in real time

Feralkitsune4183d ago (Edited 4183d ago )

LMFAO, source or do you like random fucking numbers?
I do a shit-ton of video work in both school and in some independant projects. Please tell me what sources you have, this is hilariously inaccurate.

pumpactionpimp4183d ago

I was going to say something witty, and explain how wrong you are. But I've boiled it down to: "you sir, are an idiot!"

Gamer19824183d ago

90gbs RAM?? WTF?? Nope they do however have video cards made for rendering which you can actually buy on the market (for silly money like the AMD firepro w9000 for only $5000) and most of these cards come with insane amounts of RAM ranging from 8GB GDDR to 16GB GDDR (google nvidia quadro) and they SLI/Xfire them if needed.

Cyb3r4183d ago

I dont mean the GPU has 90GBs I mean the workstation its self has that much memory not the graphics card

Abriael4183d ago

The same brad wardell who said it would double the power of the Xbox one's GPU and got denied by basically everyone including Phil Spencer? Lol

Eonjay4183d ago

I was thinking the same thing.

yarbie10004183d ago (Edited 4183d ago )

He never said it would double the power. He explained that both the XB1 & PC use primarily one core currently to do most of the work - and DX12 spreads that out so that now you are using multiple cores that are still talking to the GPU.

He said "If my game can have multiple threads talk to the GPU and get jobs going in parallel my game is faster."

If i'm wrong, please correct me. Everyone knows hardware can't be upgraded - we're talking about the efficiency of it

https://twitter.com/dragino...

If you have some additionally info on him would you mind sharing it. He claims he's a developer working with DX12. Can you verify if this is true or not? Have you worked with DX12 yet or know someone who has?

Eonjay4183d ago (Edited 4183d ago )

Not sure if you are new around here but Brad has been making comments about DX 12 before you started paying attention.

http://xboxonedaily.com/201...

This was before Phil Spencer said no. So who do you believe?

Lenrulesdaworld4183d ago (Edited 4183d ago )

This is the most up to date interview with phil and his comments on dx12. The major thing he says is expect better visuals & fidelity. But no major graphical impact like a new powerful gpu etc. http://youtu.be/AH2RG7TSLJI
Go to the 24:50 mark insightful interview

Anonagrog4183d ago (Edited 4183d ago )

Just watch the 'Build 2014' presentation (where Wardell's 'versus' pics came from) if you want an objective look at what the D3D12 API's intentions and potential boons are. There's no need to rely on the he-said-she-said route then.

http://channel9.msdn.com/Ev...

Outthink_The_Room4183d ago (Edited 4183d ago )

The video dogdirt posted kind of summarizes everything that Brad talked about.

It's not so much as just instantly doubling GPU power, but more about doubling or even tripling GPU efficiency.

I believe Brad said, "it's LIKE getting a second GPU".

And in fact, he's not wrong. The ability to thread and offload to the GPU, especially in parallel means you're not bottlenecking at all.

If you watch the video dogdirt posted, you can skip to the 54 minute mark or so and they show a demo running DX11 vs DX12. It shows how much faster and more efficient 12 is doing the identical tasks.

After the demo, they show a basic chart showing threads 0-3 and you see nearly perfect parallel across the board for CPU and GPU simultaneously.

That alone means you'd have a tough time bottlenecking a single core and not just the whole system at that point. The less you bottleneck the CPU, the more you can spread out to the GPU.

Watch the video, it's definitely the best way to showcase how efficient DX12 is. It's not just about power, it's about letting the system use it's power to greater efficiency.

+ Show (1) more replyLast reply 4183d ago
HeMan764183d ago

Why MS denying him? We call this NDA. XO has already been created for dx12 from the beginning. The person who knows something about hardware and software easily tell the story the hardware assembled in mind dx12. And these minimal benefits story not believable one bit when the game devs telling us the impact will be huge like Wardell, Metro dev, Division dev. ForGod sake the console has full dx12 support but not using it one bit however when it hits the console not gonna change anything right? What kind of ridiculous is this?

Cant be better proof than this: they cant hit multi threading with dx11.1 on console because the hardware and the software working inappropriately why because the machine already designed for another API and it is dx12.

MasterCornholio4183d ago (Edited 4183d ago )

"Why MS denying him? We call this NDA."

Maybe because what he says isn't 100% true. And we all know Phil just wants to be honest to their consumers with what they should expect from Direct X 12

He says not to expect massive improvements which is what you should do as well if you want to avoid being disappointed.

DigitalRaptor4183d ago (Edited 4183d ago )

This comment (HeMan76) is the dictionary definition of grasping at straws.

You continue to call other people delusional based on nothing but your own hopes and dreams, and would rather believe that Phil Spencer is somehow waiting to unleash a PR storm on people and admit that he lied about DX12's capabilities for Xbone.

Do you not see how psychotic that reasoning is?

NuggetsOfGod4182d ago

Atleast it boosts intels pc demo from 16fps to 33fps.

This will benefit pc mostly.

+ Show (2) more repliesLast reply 4182d ago
Agent_hitman4183d ago

DirectX 12 API is really promising. Imagine what it can do for the future PC games too!

Outthink_The_Room4183d ago

It's going to be huge for PC's. Especially when you consider how well DX12 scales to more cores. The ability to parallelize 6 or 8 cores all the way up to 12 or even 16 cores in the coming years will be unbelievable.

Allowing PCs to scale at that level will be an amazing thing to watch going forward.

NuggetsOfGod4182d ago (Edited 4182d ago )

Drool...

This could mean 4k gaming sooner!

Consoles are just to behind the times.

If it boosted xbox it would match weakS4.

Anyway pcftw!!

Outthink_The_Room4182d ago (Edited 4182d ago )

@Nuggets

Absolutely. 4K will come MUCH faster with DX12. It would allow single GPUs to do much more, without sacrificing anything.

Think of it, like a highway.

Same amount of cars on the road. The difference is, with DX12, there's more luggage in the trunk per car, meaning more stuff is being transported on the same road without a change in speed or traffic.

In other words, much more precise efficiency.

spdarksky4182d ago

It may be the only reason i upgrade from my Windows7 to Windows10. Only time will tell. It looks to be really promising none the less.

Note: I don't get it, why you got the Disagree?

Lennoxb634183d ago (Edited 4183d ago )

Judging by what I've seen from Halo 5; the first DX12 game, this tech looks to be very promising. I caught a glimpse of ray tracing in the recent MP videos.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai28d ago (Edited 28d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio28d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing28d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9228d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit28d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing28d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9228d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."