
PlayDevil has reviewed Escape From Dead Island
Here is a snippet:
"Goofy looking zombies can be shanked unsuspectingly from behind, and the best way to deal with most situations is chaining these types of kills together. Open combat is awkward and sluggish, making every forced arena fight a real chore. By the end of the game you're blasting everything away with a shotgun, but a lot of your early hours will be spent sticking your screwdriver in the necks of the undead or wailing impotently against hardy crowds of the suckers."

Fatshark CEO Martin Wahlund states that a strict release dates can hinder a game's release if it doesn't allow developers to polish the game.
Well the developers need to be at a set point in development before they can put a garuntee on the date. Its up to them to know if they can get it done and polished in a realistic time frame. IMO, the game should be playable from start to finish before a date is set. Then from there they have time to polish,bug test,and any other sort of fixes before the release date. All we get now are ship now fix later type of mentality.

GameWatcher - Warhammer Vermintide 2 developer Fatshark explains why their last game Escape Dead Island disappointed, and how they learned their lesson for the first Vermintide: "the key thing as a developer is to control your release date".

“Dead Space Ignition and Escape Dead Island are coming to Xbox One Backward Compatibility today."