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6.5

PlayDevil: Escape Dead Island Review

PlayDevil has reviewed Escape From Dead Island

Here is a snippet:

"Goofy looking zombies can be shanked unsuspectingly from behind, and the best way to deal with most situations is chaining these types of kills together. Open combat is awkward and sluggish, making every forced arena fight a real chore. By the end of the game you're blasting everything away with a shotgun, but a lot of your early hours will be spent sticking your screwdriver in the necks of the undead or wailing impotently against hardy crowds of the suckers."

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playdevil.com
120°

Fatshark CEO: A Release Date Can Make or Break a Game

Fatshark CEO Martin Wahlund states that a strict release dates can hinder a game's release if it doesn't allow developers to polish the game.

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twinfinite.net
Sniperwithacause3013d ago

Well the developers need to be at a set point in development before they can put a garuntee on the date. Its up to them to know if they can get it done and polished in a realistic time frame. IMO, the game should be playable from start to finish before a date is set. Then from there they have time to polish,bug test,and any other sort of fixes before the release date. All we get now are ship now fix later type of mentality.

110°

Vermintide 2 developer Fatshark explains why Escape Dead Island underwhelmed

GameWatcher - Warhammer Vermintide 2 developer Fatshark explains why their last game Escape Dead Island disappointed, and how they learned their lesson for the first Vermintide: "the key thing as a developer is to control your release date".

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gamewatcher.com
3016d ago
70°

Dead Space Ignition and Escape Dead Island added to backwards compatibility

“Dead Space Ignition and Escape Dead Island are coming to Xbox One Backward Compatibility today."