
Georgie Catto writes: "I’ve played a lot of sequels this year; in fact, sequels, pre-sequels and reboots still make up 90% of my current game collection – but let’s face it, not all of them were successes. Sometimes a good idea can only be stretched so far. Sometimes expectations are too difficult to meet. Sometimes the thought, care and planning that went into creating an original piece gets thrown away in the heartless grasp for cash that makes up so much of today’s gaming industry.
Having contributed a few thoughts on sequels that greatly improved their franchise, I thought I’d go the other way, and try to home in on some features that make a sequel a disappointment. I figured I’d do it as a list (although not a comprehensive one – there doesn’t seem to be a limit on how shit can hit the fan) – so here it is: the four ways that a sequel can let us down."
The best way to experience a unique chapter in AC franchise history.
Give me a proper PS5 port with trophy list, Syndicate too and I'd happily buy them both again

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.
The French Revolution waits for no one.
But now it runs at 60 FPS on PlayStation and Xbox Series X.
Rediscover Assassin’s Creed Unity in breathtaking clarity.
a bad developing team?