
Short description of Zotrix demo version + interview with developers

Hitting their stride in mid-January, Jay (MAINEac17) and Corey (Catwo0d) return from their one week break to partake in Episode 136 of the GamersInBeta podcast. The fellas pick up a little of the music conversation from last week. They discuss some of the bands/genres that Jay and Corey indulge in from time to time. Gaming wise they cover the intricacies of the Xbox Elite Controller, Fallout 4, That Dragon, Cancer, Zotrix, Dariusburst Chronicle Saviours, and more.

HCG:
Space exploration has been a long-standing theme in games and has been around since the early days of single-digit-bit releases. But if you’re put off by the complexity of upcoming current-gen titles in No Man’s Sky or Star Citizen — or that’s simply not your cup of tea — ZeroBit Games aim to please with a throwback that isn’t too far flung and instead centers itself primarily around arcade-styled, 8-bit/16-bit shoot ’em up’s with an exploratory mission-based system tying each armada-battling challenge together. On paper, a twin-stick, non-linear, pick-and-choose shooter sounds promising and can still stand up to be a rather enjoyable and worthwhile release.
Much like the classic arcade games Zotrix is trying to emulate it has a high degree of difficulty and sometimes the controls don’t respond the way you want them to or hesitate as if gravity is at work. Like other games of these type the music is always a highlight as well as visuals – worth checking out at a discount.