Eurogamer:
"The question of performance has dominated the Q4 games line-up this year, with Ubisoft at the centre of controversy owing to the disappointing showing from Assassin's Creed Unity. However, the slick, polished Far Cry 4 demonstrated that the firm can get it right: a rock-solid 30fps makes all the difference, and while open-world racer The Crew isn't quite as robust overall, it's still a creditable enough showing on both Xbox One and PlayStation 4."

Back in 2023, Ubisoft announced it would shut down The Crew's servers on 31st March, 2024, which would make the game unplayable due to its always online requirements - even those with physical copies of the game were to be locked out. Needless to say, many were unhappy with Ubisoft's decision.
Some, though, decided not to just leave it there, and set about reviving the game on their own time and dime. Now a little over a year later, the fan lead Crew revival project - known as The Crew Unlimited - is gearing up for its release on 15th September.

Plaintiffs bring up a new claim, too, in amended complaint.
***Replying to Ubisoft’s argument that the statute of limitations is up, the plaintiffs responded with their own photos of The Crew’s packaging, which states that the activation code for the game doesn’t expire until 2099; that’s an example of how Ubisoft “implied that [The Crew] would remain playable during this time and long thereafter,” per the amended complaint.***
I really hope this resonates with the judge on the two-sided talk Ubisoft has going on here. You can't have your cake and eat it as well, IMHO.
I hope the judge favors the consumers because it really sucks what thees companies are doing. I am sure these companies will simply change their user agreements to add these new "we don't own the games clauses"
Good thing i haven't bought a Ubisoft game since ac origins, and even that was a mistake 😆

Ubisoft faces a class action lawsuit over The Crew shutdown, raising key questions about digital game ownership.
"To cut to the chase, both versions hand in fairly solid 30fps performance levels, each operating at a native resolution of 1080p. An adaptive v-sync is in play on both systems, meaning that when the engine runs over its render budget, screen-tear manifests on-screen. It isn't consistently impactful to the experience by any stretch of the imagination, but what's clear is that tearing is more frequent on PlayStation 4."
This, THIS is the type of game and performance people were lauding it over Nintendo for 1 year on in their consoles (PS4/XB1) life cycle...give me a break! Seems to be Sony and Microsoft need to up their game if they want history to remember them for anything more than sales and numbers rather than games and quality...probably they dont.
Wow another fanboy only states problems with ps4 games but clearly negates the xb1 issues..very original bro.
Devs have commented on Neogaf over the last year that Sony can be very slow to release SDKs for devs, it may be the reason the PS4 is staggering at times. Sony is also slow updating their console with new features, i don't believe anyone should be shocked by this comment. Microsoft on averages release new SDK's to devs every two months to three months. Microsoft tools are improving at faster rate.
A faster CPU is going to have better performance. Its not just 8% or 10% to the clock you get a boost across the 12 CU's for xb1 too by boosting the clock. The GPU clock is also faster on x box 1. Performance is the 1 area xb1 can beat PS4 and it be interesting to see what happens when directx12 arrives.
Raw graphical performance PS4 clearly will win every time. Even though i think x box 1 colours look better, preference really.
Master@ You like MR x or something you keep mentioning him every post you make? Just hook up go on a date, enjoy.
Neogaf- i read it there a dev commented on it a few months. That Microsoft was faster with SDK's Sony was slow with there's.
I would have to crawl through pages of text and i can't be bothered, but what i told you is true. Take it or leave doesn't bother me.