
Diablo III is so in right now. After the unsurprising announcement about Blizzard Entertainment's latest game, Kotaku pinned down the man of the moment, lead designer Jay Wilson, down for a chat about the latest installment in the Diablo franchise.
Kotaku: So, Jay, what can you tell us about the storyline of Diablo III?
Jay Wilson: In the previous two games, Diablo and his two brothers, Mephisto and Baal, were the three Prime Evils of a world called Sanctuary. Where we start off in Diablo III, it's twenty years later (after Diablo II: Lord of Destruction) and the brothers are gone, they've been vanquished. Essentially everyone was kind of geared for Hell to actually invade. At the end of Lord of Destruction, the Worldstone was destroyed, it left a giant crater and everyone was expecting the hordes to come pouring out of it and nothing happened. So, Deckard Cain is one of our main characters from the first two games, he's spent the last two decades trying to find out where the last two Evils are, what they're doing and why the invasion didn't happen. A lot of the rest of the story focuses on Tyrael, the Angel of Justice, and what's happened to him since that event as he was actually the angel who destroyed the world.

Diablo III Season 38 launched with Ethereals back, but players are reporting Error 395002, disconnects, and server trouble.

Diablo 3 Season 38 starts March 27. Here’s what to finish before Ethereal Memory begins, from class choice and stash cleanup to Conquests and Ethereal

Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.