
Thomas Was Alone is an independent puzzle feature game made by Mike Bithell, initially released as a Flash based program video game in October 2010. Than later on the game “Thomas Was Alone” was stretched and released to OS X and PC OSs in July 2012. PS Vita and PS3 forms with new substance were in stores in April 2013, while a Linux based version of this game was shipped in stores as a major aspect of the game’s incorporation in a Humble Bundle in May 2013. Thomas was Alone also released for ipad gadgets in May 2014, and for different ios gadgets and Android gadgets in July 2014. Thomas Was Alone was likewise released on Playstation 4, Wii U and Xbox One in November 2014.
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A number of new deals are up and running on the North American Switch eShop. These include 80’s Overdrive, Assassin’s Creed III: Remastered, Spice and Wolf VR, Thomas Was Alone, and more.

As it’s a package from 2013 of a game that reportedly sold a million copies, you probably already know if you need to get Thomas Was Alone. If you haven’t played it and you have a Switch then you absolutely must get the demo – right away, no excuses. Its playful elucidation of how games work shouldn't be missed by anyone interested in the medium. The full game gives you a few hours of good platforming with great presentation and a well-told story. And as an artefact of its era of indie games, Thomas Was Alone is a delight. The game can be experienced start-to-finish in a few short sessions and Bithell’s commentary provides a sort of meta-narration to motivate another playthrough if you haven’t heard it before. In short, Thomas Was Alone was pretty great when it came out, it’s held up well and now it’s on your Switch.

WTMG's Leo Faria: "I thought Thomas Was Alone was just going to be yet another pretentious indie darling, but I’m glad to know I was dead wrong. It’s not only a well-designed puzzle platformer with good controls, but also a story-driven treat for the eyes and ears, a game that will make you care about a bunch of moving rectangles, somehow. It might not be very replayable (actually, let’s double down on this: it’s devoid of replayability), but it’s still pretty fun while it lasts. No matter where you decide to play it – and believe me, there are tons of platforms to choose – this game is worth experiencing at least once."
Any game that can make you care about basic shapes is doing something right IMHO.