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Quantum Break Developer Explains Finland Success

Remedy exec Matias Myllyrinne, who's working on the Microsoft Xbox One game Quantum Break, explains why Finland has had so many video game success stories (Rovio, Supercell) in this exclusive interview from Helsinki.

gamerlive4186d ago

Helsinki has a lot of big game successes.

Themba764186d ago

they should the people of Finland are the highest educated people in the world.

KiwiViper854186d ago

I don't think anything could dissuade me from purchasing Quantum Break at this point.

creeping judas4186d ago

The motherland for me!! Moved to North America in the early 80's. Sadly haven't been back. But always makes me proud!!

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50°

Control developer Remedy names former EA exec as new CEO

The Alan Wake and Control developer shared the news in a brief note to investors and explained Gaudechon will step into the role on March 1, 2026. Interim CEO and co-founder Markus Mäki will continue overseeing operations until Gaudechon begins his tenure.

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gamedeveloper.com
gamerz89d ago

See you later.. was nice knowing ya. 👋

Relientk7789d ago

I really hope we don't see EA's "surprise mechanics"

1nsomniac89d ago

Firebreak and now this…. They really are on a streak aren’t they!

Something clearly happened to this company after Alan Wake 2. That game was brilliant and was unjustly sabotaged by marketing and haters.

Unfortunately, it seems to have absolutely destroyed a company we all agreed was once one of the best. Well done people. Well done.

INMATEofARKHAM88d ago

I hate to seem them struggling but I'm not going to support them if they only release their games on the Epic store.

1nsomniac88d ago

Would you have supported them if they only released their game on Steam?

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40°

You're still overlooking this Remedy sci-fi shooter, and its 89% cheaper on Steam Deck

Before Control Resonant launches, you need to play Remedy's mind-bending Quantum Break, one of the best third-person shooters around.

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pockettactics.com
170°

Remedy issues 'profit warning' after FBC: Firebreak's big overhaul fails to turn things around

Just shy of two weeks after launching its 'bold gambit' to save the multiplayer shooter FBC: Firebreak, Remedy says the game is still underperforming, to the point that the studio has issued a "profit warning" for 2025 and says it's going to eat a big loss on the whole thing.

-Foxtrot212d ago (Edited 212d ago )

Well…it’s their own fault thinking something like this would even be appealing

Remedy are known for their single player games, why waste time on something like this? I’d rather the manpower went on the Max Payne remakes or Control 2.

toxic-inferno212d ago

It's such a strange move from them.

I can sort of understand it when this happens to developers like Rocksteady and Bioware, where the company that owns them (and seemingly doesn't know anything about different genres of games) pushes them to shift to a multiplayer focus.

But Remedy is independently owned and run. They really should have known better. Pretty much the ONLY reason people play their games is for the narrative journey. A multiplayer shooter simply isn't likely to appeal to the same audience.

enkiduxiv212d ago

There is a narrative out there that seems to suggest that the big publishers are always the ones pushing for live service multiplayer and the small independent devs are the ones always fighting against them. What people fail to realize is that a successful live service game is enticing to both because it guarantees a revenue stream and helps the dev avoid laying off their staff between single player launches. That’s not to say that these types of games are a good idea, but it is an understandable move, even for a single player studio like Remedy.

StormSnooper211d ago (Edited 211d ago )

It doesn’t help when anyone with a single player game gets scrutinized crazy. They need a masterpiece or their efforts are not rewarded.

jznrpg212d ago

Most companies will try a live a service gamble here and there because of the money that’s possible. But it’s a double edged sword and they got the wrong side of it.

thesoftware730212d ago

The game is not bad, it's just that it doesn't feel rewarding, and the chaos artifacts in the game are annoying, there are ways to kill them, but it's often to hard to find, also the constant ramping up of the enemies numbers, when the objectives are being hamstrung by the chaos artifact with no way to kill them makes some runs plain out frustrating instead of challenging, not to mention the limited healing and ammunition stations...oh and who's idea was it to make my own ultimate dangerous to me? That should be the thing that saves you, not kill you lol.

Maybe me and my friends are playing it wrong.

isarai211d ago

Oddly enough that's how i feel playing just about every remedy game, it's like they nail everything but the difficulty balance, and it's full of random difficulty spikes all over the place and just makes it not very fun to play unless i drop the difficulty, which then just loses all challenge. It's always just a choice between frustrating or boring, but story, world, visuals, etc carry the game so i usually stick with it. But with a mp game where story just isnt there, i knew immediately it was not gonna be my thing

thesoftware730211d ago

Isarai, I agree,

The thing is, I love and beat almost all of their other games.

The Alan Wake series and Control, are excellent games, I'm still working on Alan Wake 2 only because I'm not to fond of the whole detective board thing, takes me out of it sometimes.

But FB is just outta control with its difficulty, the normal levels are not that hard, it's just that nothing seems to really power you up to get ready for the higher difficulty levels, you always feel underpowered in a bad way. They needed to revamp not only the way you level up, but the actual benefits of the perks.

Scissorman212d ago

this is a self inflicted wound. i honestly don't know what they were thinking.

MetroidFREAK21212d ago

I mean you try to milk the universe with a live service game no one wanted... that'll do it

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