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Former Blizzard exec Rob Pardo on the evolving game industry

Activision Blizzard ATVI -1.16% remains a powerhouse in the global video game business. While Activision Publishing focuses on annual mainstream hits like Call of Duty and Skylanders, Blizzard Entertainment has managed to retain millions of subscribers for its World of Warcraft massively multiplayer online (MMO) game despite the influx of free-to-play games and helped usher in the eSports phenomenon with its StarCraft real-time strategy (RTS) franchise.

jagiii4208d ago

It will be interesting to see what he does next.

30°

Rob Pardo says 'love' is the most important development milestone

The Bonfire Studios boss suggests the is only one true measure of potential during production.

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gamedeveloper.com
20°

Former Blizzard CCO and Bonfire CEO Rob Pardo to present keynote address at GDC Festival of Gaming

Bonfire Studios manager and former Blizzard chief creative officer Rob Pardo will host a keynote address at GDC's Festival of Gaming.

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gamesindustry.biz
60°

Blizzard Wants Faster Diablo Releases and More Expansions

Blizzard reveals plans to speed up Diablo releases with more frequent expansions and updates as the franchise moves toward a live-service future.

QuantumMechanic86d ago

All I want is a physical disc release of remastered D2 that doesn't require online check-ins.

VonAlbrecht86d ago

Ah, more and fast - the antithesis of careful and good

Christopher86d ago (Edited 86d ago )

I've lost complete interest. Too much FOMO with seasons as it is, now it's expansions? No thanks.

Michiel198986d ago

what fomo? everything gets reset each season and you start new characters unless you're playing on the regular servers and then you're already maxxed anway and just need to participate in the new season stuff.

Michiel198985d ago

i played only during launch and i found the ones in that battlepass to be absolute dogwater, the only ones that looked somewhat cool were the paid ones in the store and i wont bother with either. The game itself was just so hollow, there were no cool builds cause every synergy was just "x or y skills does more dmg or has this extra effect" almost no experimentation needed, couldnt give a rats ass about armor if the core of the game is boring af.

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