60°

Nintendo’s Amiibo Problem

Nintendo has an Amiibo problem that's only going to get worse. What can they do to fix it? Brian talks about the strange marketing and even stranger functionality of Nintendo's new NFC figurines, and what it could mean for the long-term viability of the platform.

Read Full Story >>
gamesunderpressure.com
wonderfulmonkeyman4176d ago

Calling it a problem?
The only issue I see with them is their inability to permanently store data for more than one game at a time.

But the upside is that they can be used to unlock new content for free in multiple titles, and their functionality will continue to be incorporated in future titles as well.

I don't see that as a problem.
I see that as free extra content in many games just from buying a figurine, rather than extra content in only one single game.

I get that some people don't like Amiibos, but to call them a problem, when they're anything but essential, demonstrates a mindset that is even more problematic in and of itself.

Alucardx034176d ago

Yeah, the inability to save more than one piece of data at a time is something I discussed in the video.

The "problem" is the long-term viability of the platform and Nintendo's mixed messaging. Say you don't want to play Smash. Why buy an Amiibo? Nintendo doesn't make that clear. I'm not sure if you've seen the Amiibo boxes or in-story displays yet. They only talk about Smash, and fail to mention how it's compatible with other titles. Short-term, that's okay. Long-term, it's a messaging nightmare.

You and I are on N4G, which means we're more knowledgable than the average "Wal-Mart" parent who's searching for a game for their kid. So we know that the Amiibo's unlock costumes in Mario Kart. But why doesn't Nintendo adequately communicate that to their addressable market? What happens in a few years when the compatibility is so scattershot, it's impossible to distill a singular message?

That's why the toys of both Disney Infinity and Skylanders are so smart-- it's 1:1 functionality. You buy the statue, you get the character in-game. That's where the magic lies-- taking something physical, blowing out those boundaries, and being able to interact with that toy in a way that's otherwise impossible.

I don't think Nintendo has captured that magic with Amiibo, and I think they have a long-term marketing "problem" on their hands.

wonderfulmonkeyman4176d ago (Edited 4176d ago )

They've had interviews and stuff where they've explicitly stated that it'll be compatible with many titles...
They're emphasizing smash because it's the closest to release and also their biggest hit for the remainder of this year.
They're going to adequately relay the charm of Amiibo just fine; all it'll take is the right on-package advertisement on the back, on TV, etc, and consumers will realize how good a deal it actually is.

The 10th Rider4176d ago

And Nintendo's major titles generally have a high attach rate. So the chance of people having multiple Amiibo compatible titles is pretty high.

These are also Smash branded Amiibo. That's why they're emphasizing Smash. All the other titles they work with are a bonus.

I bet when Mario Party comes out they will have Mario Party Amiibo. Those specific Amiibo will have some big features in Mario Party, while some of the other Amiibo's will be compatible to a lesser degree. (IE: Like in Hyrule Warriors, a Link Amiibo unlocks a new weapon...Other Amiibo work, but don't offer as much.) When games like that come around they emphasize that game, rather than the minor features that the Amiibo have in other games.

Xb1ps44176d ago (Edited 4176d ago )

I really don't get your argument... If parents are buying it for there kids, why would they care what it does? It's a very familiar Nintendo character figure for 13$, it's something that will be looked at as rated E and unlocks stuff for games.... What more does the parent need to know about it when they are not buying it for them selves..

Then you go on about "long term", I see it as no different than a new console not everything is fleshed out day one or even it first year.. I think the problem is that a lot of ppl feel like they need to know every piece of information day one, then if they get it the next complaint is there is nothing "new"..

We know what it does and what it's capable of and it's only 13$ .. Why don't we let Nintendo worry about marketing but if you feel 13$ is too much and feel like it's not worth it or unsure of its future... Then wait...

And please stop making it seem like certain ppl are dumb. Ppl that don't know much about it are simply not interested and probably never will be all they need to know is price and that there kid talked about it..

Just leave marketing alone and enjoy mcc..

superchiller4176d ago

I agree with this article. But to take it a step further, Amiibos are just another example of Nintendo's philosophy of adding gimmicks to their products, instead of focusing on solid gaming features. These expensive little toys really don't add much to the gaming experience, they're just a way for Nintendo to try to make money by offering a few weak little DLC items for each figure. At $13 per figure, the value just isn't there at all.

marloc_x4176d ago (Edited 4176d ago )

Link will be my first, adding features to three of my games.

In fact, using the NFC figurine on a particular game boosts profile stats every single day it is loaded through the title..

And I pay 13 bucks for two Corona's in the bar ;)

Nodoze4175d ago

I agree 100% with this. In short there is really no purpose for these things. They may 'work' with multiple games, but the way they operate is pretty basic compared to Skylanders and Infinity. With those games you play as the respective character you purchase. You level them up through your play through(s). Here you have companions that level themselves (SSMB only). The other compatibility is pretty basic, and frankly is a let down.

If the Amiibo would unlock those characters in MK8 the value and sell through would be off the charts. Unlocking an outfit for your Mii...is about the least amount of effort being applied.

Also something not mentioned is the hideous colored plastic that has been added. I knew when they showed the prototype figures and almost every one of them were in an airborne action pose that there would be issues. Unfortunately the remedy ruins the figures. Fox looks terrible with purple plastic, link is hideous with a yellow plastic piece anchoring the character. I also noted in every ad fir Amiibo they were using prototype images, and NOT final builds. This destroys collector appeal.

IMO, it will be interesting to see what happens with these. The potential is off the charts, but this first round is severely lacking. I know many loyalists will buy them all. I am still on the fence. If Nintendo had an Amiibo game where you would PLAY AS THE CHARACTER it would be a home run. As it stands this is a base hit at best.

Geekman4175d ago

Guys, stop being over skeptical and negative.

That's Foxtrots job.

JacketsNest1014175d ago (Edited 4175d ago )

Too early to tell. You act like the Smash Bros. functionality is the only major Amiibo functionality that will ever come out. Give them time to get their marketing out for each and every game. Each game has a certain amount of compatible Amiibo that unlock extra content. Hell, I'll just buy the Amiibo I want and see how many games I have that work with it. I get your point about not being clear about it, but right now there are only a few Amiibo, and currently their flagship Amiibo title is Super Smash Bros. Other games will have Amiibo advertisements when Nintendo deems it necessary. Nintendo has been around for well over 100 years, they know how to market their products. Will Amiibo be a success, yeah it probably will. But it will not kill Disney Infinity or Skylanders because it's not designed for that. If Nintendo saw value in making a Disney Infinity/Skylanders killer, then they would make one and then use the Amiibo for that. The Amiibos aren't designed to compete with Infinity and Skylanders, they are meant as new ways to receive content that is unattainable anywhere else. And any customers who don't do their research into the product have only themselves to blame if they end up getting the wrong thing. Even if they haven't done their research, as the guy in your example clearly didn't, there are people they can talk to at game stores that can help them.

Also, on your "Wii U name confusion" example. I think that's a cop out. Yeah, the marketing was bad and the name was pretty bad too. But, more than anything else, I think Nintendo was a victim of their own success. There was a Wii in pretty much every first-world household in the world last generation, keeping the Wii name tied to it was a smart business decision. In your example, that's just an uninformed who did not take the time to do research into things he does not understand.

JacketsNest1014174d ago

I'll also add that this commercial is currently up on YouTube, and it talks about the functionality for the other games.

https://www.youtube.com/wat...

50°

U.S. patent examiner rejects Nintendo’s summoning characters patent as obvious: non-final ruling

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).

Read Full Story >>
gamesfray.com
Relientk7721d ago (Edited 21d ago )

Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.

PRIMORDUS20d ago (Edited 20d ago )

Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

50°

Nintendo has now set a new record for the most expensive amiibo ever

A new amiibo has its release date from Nintendo, and pre-orders have started revealing the price and how it's the most expensive figure ever.

Read Full Story >>
nintendoeverything.com
TriniOutsider37d ago

Nintendo, the corporation that is allowed to get away with such foolishness.

40°

Nintendo Completes Share Repurchase and Sets Price for Secondary Offering

Nintendo completed its share repurchase and set its secondary offering price at 8,347 yen ahead of March 16 delivery.

Read Full Story >>
4scarrsgaming.com