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40°

Games developers must fight internet abuse together

The games industry has failed to prevent the current deluge of abuse directed at developers and needs to find a way to stop it.

In the last two months, abuse against members of the industry has risen exponentially. Countless have condemned this behaviour and yet it still isn’t dissipating.

The abuse currently polluting Twitter and other social media is largely aimed at female devs – targets include Depression Quest creator Zoe Quinn and Giant Spacekat founder Brianna Wu – and often linked, though not always, to #Gamergate.

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develop-online.net
Anon19744220d ago

It's telling that in an article about developers standing up to abuse and harassment, the comments section of that article had to be closed within minutes of this article going live because people were using it to personally attack and degrade Brianna Wu within moments.

Just goes to show how much growing up is needed by many in our community and why we need people to speak out. Like they said, you ignore a bully and that bully just ups the stakes.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage44d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman43d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.