
Brad Shoemaker from Giantbomb.com writes, "I don't think I'm quite ready to give up Call of Duty 4's endlessly addicting multiplayer just yet, but nevertheless, the Activision annualized release machine will trundle on later this year with Call of Duty: World at War. To their credit, they've at least favored a unique subtitle this time over the same tired sequel numbering, which was getting a little excessive year after year. They've also given the hardworking developers at Treyarch a chance to sleep occasionally, since the team has had a full two-year development cycle to crank out World at War. That's positively languid after the sprint that apparently was Call of Duty 3's ludicrous eight-month production schedule. Happier developers make better games, right?"

Call of Duty: Black Ops 6 Zombies Terminus Island map is recreated for World at War and it looks scarier than the original version!

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

A very devoted fan of Call of Duty: World at War racks up incredible in-game stats while playing regularly for the past 15 years.
Of course you will hit a ridiculous stat after 15 of anything.
My main character for Everquest had over 500 days played in the first 6 years of the game. I was young then and had a lot of time on my hands. I don’t think I could duplicate that again until I retire and not sure I could match it if I tried.