
"Ubisoft have done a fair job in improving their current game engines over the years; just take a look at how far Assassin's Creed has come over the last few years. The first entry in the long-running franchise seems remarkably dated when compared to most recent releases and even more so when pitted up against Assassin's Creed: Unity.
That said, Ubisoft aren't content with resting on their laurels. The Canada-based studio is already hard at work on their next project, a project which may possibly use a new game engine - if the current offerings don't meet the high standards."

IGN writes: "On September 11, most of the over 4,000 employees at Ubisoft Montreal returned to office in Montreal’s Mile End for the first time in three years. But hardly anyone seems happy about it, and many are furious at what they’re calling broken promises from Ubisoft leadership."
All this over working 2 days a week in the Office? Doesn’t surprise me coming from western developers.
“Montreal employees are expected to work a minimum of two days a week out of the office. "
Hmmm..I thought it was like this across Canada. My friends who work from home signed contracts saying that they would have to work two days in the office and rest from home. Guess not everyone is the same.
Meanwhile why the rest of everybody else has to go to work the old fashion way and deal with it. Certain office workers, I guess are so privileged, that somehow I’m supposed to feel bad for them.
I get that certain concerns should be addressed but most people are back to their work environments and a majority have never left. When I hear about these workers, who possibly make much more than me, complaining about an office. Probably they should check out the environment that a majority of people have to work in. Hint, it’s not some beautiful, convenient space, that’s for sure. Why I’m sure their offices aren’t a bastion of delights. There are much worse working environments.
Take a page from Insomniac’s book and see how much more productive their staff has been, being able to work from home these past three years. Also, speaking from personal experience, working from home has definitely been a boon for me as it has allowed me to save time and money from having to commute 3 hours total daily. Amongst other personal mental benefits, I’m giving my employer more work hours per day and it doesn’t bother me in the least.
Working from home isn’t possible for everyone of course. But if you have a job that can 100% be done remotely, I don’t see why that should be an issue with employers in this day and age.
why is it anyone's business how Ubisoft carries out its business with its employees?
This does not concern games and it's a big nothingburger.

MP1st talks to Ubisoft Montreal in this Rainbow Six Extraction interview regarding post-launch plans, why three-player co-op, and more.

Montréal police finally have a suspect for the Ubisoft Montréal hostage hoax back in November 2020, and he's spent a lot of time harassing the company.
how about making the ps4 version 1080p
shud av done wiv this 1 after how much theyve hyped it up ffs!!!!!!!!!
It should use a new engine, and here's why.
The nextanvil engine was created before the specs/design of the consoles were announced.
They NEED an engine that can utilize the console's structure, as well as ALL PARTIES GPGPU. Nintendo, Microsoft, Sony, and ATI/NVidia PC graphics guts ALL HAVE GPGPU.
This is where developers MUST expand into. Developers have, on ALL their platforms, this extra power they are not coding for.
So it's not like say, the CELL, or Nintendo's IBM parts... this is a standard that cuts across all sectors.
There simply is no excuse for Ubisoft to blame CPU's for being bad when everyone has a GPGPU that can be used, and it isn't being used. Again, maybe they could claim otherwise if only one platform had access to GPGPU. But they can't, since ALL PLATFORMS have access to GPGPU.
Thus Ubisoft would do itself and gamers a favor by utilizing this aspect.
Thus is would make sense that they need to build a new engine to take advantage of it, and that said engine could be used for the entirety of the rest of the console generation. So they'll get plenty of games out of it.
Quite frankly, I'm surprised it's taken them this long to figure this out. They've known for at least a year and a half that all platforms would have this power locked away they could tap on ALL PLATFORMS.
Also perhaps Ubisoft spoke too soon about the Wii U. (which also if you look at their sales figures, they were blowing smoke up our butts...the Wii U Ubisoft games were actually selling fairly well... a bit more then half that of PS4/XB1 as a percentage, but that's still good sales.
This idea that Ubisoft is going to throw away thousands of lines of code and create a "new engine" is the OLDEST trick in the book to get people excited for your next project.
It's a ridiculous ploy.
Wii U shouldn't be tagged