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120°

Sonic Xtreme Final Build Unearthed?

20 years after being originally announced for the Sega Saturn, the lost legend of Sonic X-treme could finally be unearthed.

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hardcoregamer.com
THamm4207d ago

Cool, people may finally realize that super mario galaxy wasn't as original as they thought.

shaw984207d ago

I bet someone thought about the light bulb before Thomas edison. I bet someone else thought of many things. But other people made it happen. Even if this game ever were to come to light, it still would not of had near the same ideas that involve gravity puzzle platforming and situations. Galaxy did it first. Nintendo made the idea of space and blew everyone out of the water without ever hearing about this game that was never made.

Maybe someone else other than thomas edison would have invented the lightbulb if he never did. But that does not lower the credibility of creativity and invention making just because someone else could have done it. He made it popular, he did it first with his own mind. Just like galaxy did with itself.

Ol_G4207d ago

Amen getting sick and tired of these so called Sonic fanboys trying to promote a dead mascotte while discrediting a certain famous plumber

BiggerBoss4207d ago

Actually, Nikola Tesla by all rights should be known for "inventing" electricity, as he created AC which we use today. Edison is just more well known because hes American, which is a bit unfair to history.

ANYWAYS, back on topic lol, ive never heard of this Sonic game until now, thats pretty interesting. I loved most of the old sonic games

THamm4207d ago

Didn't know my comment would strike a chord. Wasn't discrediting nintendy, just shows sega was ahead of their time and not knowing it. Kinda like Nintendo is behind times and not knowing it.

The 10th Rider4207d ago

Well, Sonic Adventure 2 also had levels with a gravity system. They were awful, just plain miserable.

The concept in Super Mario Galaxy was hardly new...But the level of quality really brought out the potential in the concept to create a masterpiece of a game.

hkgamer4207d ago

no. totally different from what you are thinking.

anyway ratchet and clank did that before mario aswell.

filchron4207d ago

thank god i just bought a modded saturn not too long ago

pwnsause_returns4207d ago

it wont play on your saturn man, it was a PC build. go read up on it on neogaf while you get the chance.

you need an NVidia NV1 and windows 95 to play it. pretty much a relic from the past to play it LOL.

but hey, if someone can be able to port the code todays machines, then we might have a chance LOL

hkgamer4207d ago

or the best we can get is to just watch someone play :(

well didnt really think this game looked that great in the past anyway.

Blank4207d ago

I love it when the video game community gets together on stuff like this it just truly makes me smile, when i read the title I almost did a backflip out of joy.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff21831163d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese1163d ago

It's obviously something that can be revisited. But, yup, agree.

darthv721163d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff21831163d ago

Hope I will cause it sounded amazing.

Knightofelemia1163d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese1163d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars2901163d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop1163d ago (Edited 1163d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg1163d ago (Edited 1163d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red1162d ago (Edited 1162d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars2901162d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red1162d ago (Edited 1162d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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70°

Sonic X-Treme and Sonic Chaos remakes are the highlights of SAGE 2018

John takes a look at his favourite demos from this year's SAGE, with Sonic Z-Treme and Sonic Chaos just two of the highlights.

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eurogamer.net
lellkay2781d ago

Sonic Chaos looks outrageously good.

40°

Sonic X-Treme Engine V037 - New Version Released, Features 150 Original Testmaps To Playthrough

SonicRetro’s member JollyRoger has been working at recreating Sonic X-Treme on the PC, and has recently released a new version of his project.

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dsogaming.com
donwel3850d ago

Is this the same game that was meant to be on Saturn?
I recall reading about the development of it a few years ago. All I'm going to say about it is that I'm surprised the devs remained sane.
Sega screwed those guys over big style.

john23850d ago

Yeap, it's the same game ;)