How long until the hardware gives out?

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I hope the generation last no longer than 6 years. Ideally, I'd want this generation to last 5 years.
5 years max. Life is to short for old hardware.
i was thinking no longer than 6 years and damn ill be in my 40's once new Sony hardware is announced (ouch %uck!!!!)
Next console (if it even is a console), will be mostly focused on streaming and not hardware. These few years are tests for the big two (Microsoft and Sony). Nintendo will still probably be hardware based given their more traditional approach and lack of advancement in regards to online features (this will actually be a positive for me, if so)
Hopefully not as long as the previous gen.