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440°

Capcom licenses Unreal Engine 3

A leading developer and publisher of video games, with corporate headquarters located in Osaka, Japan, announced today that it has entered into an agreement to license Unreal Engine 3 from Epic Games, Inc. This is the second agreement between Capcom and Epic Games on licensing Unreal Engine 3.

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ir.capcom.co.jp
TrevorPhillips6521d ago

thats what im talkin about now all capcom games will be using unreal engine

pharmd6521d ago (Edited 6521d ago )

yeah too bad the unreal engine 3 is outdated.... it was good while it lasted but its like buying a gamecube nowadays or something else last gen.... capcom might get a couple, at most, good games out of it but they're already hammerin away at UE4 at epic so of course they'll sell sell sell

zslash6521d ago

Umm.. no, how do you figure that? This is a European based title, that's why they are using UE3.

Capcom Japan actually created its own game engine... it is called Framework and has been used in a number of their recently released titles (Lost Planet, DMC4). The problem is that the documentation for Framework is likely all in Japanese, so it makes sense for them to outsource like this.

mikeslemonade6521d ago (Edited 6521d ago )

Capcom sucks they're going to turn into the next "EA", "Ubisoft", or "Activision" by the end of this generation. It's always money first and customers 2nd with them. For them going UE3 is like saying they're lazy developers and they're going to make average looking multiplatform games without much effort.

LastDance6521d ago

cant the industry use other engines?

Seraphim6521d ago (Edited 6521d ago )

that's what I'm thinking... I much prefer games that are created from the ground up. Devil May Cry 4, Metal Gear Solid 4, Ninja Gaiden, Lost Odyssey, God of War, Crisis Core, Final Fantasy, Insomniacs games, etc. And there ARE other engines out there. Albeit not as popular or well known but there are other 3rd party engines. The use of the Unreal Engine, again, is just sickening. Sure it's a solid engine, sure it's great to have an engine to cut development costs, and sure you can do a good game w/ the Unreal engine but for (*&)*s sake do something else!! I think every major publisher either has an Unreal Licensed game out there or in the works. Some, just like Capcom now have multiple titles. Support some of these other engines already. Then again, gamers, start supporting games!! Especially those originals ;) or just create your own engine. Those are the majority of games that really shine...

SL1M DADDY6521d ago

I was under the impression that Lost Odyssey used the UE3? As for your opinion on the others, yes, I agree. I would rather see a new engine used than just another UE3 game. I like what Epic has done for some games but many companies license the engine for a mediocre game and then sell it based on the use of the same engine that powered Gears or UT...

TheHater6520d ago

I am currently playing Lost Odyssey, and it look like a Unreal Engine game. Some of the monster design look like they were done on the Unreal Engine.

TrevorPhillips6521d ago

well the industry only prefers to use unreal engine because it is the bets engine out there for games

pharmd6521d ago

well well, this must be one of your submissions.... post post post all day long, you dont even post in other stories but you sure fill those bubbles up in your own

TrevorPhillips6521d ago

capcom are using unreal engine 3 for resident evil 5 to make the game more unique :)

zslash6521d ago

No, they aren't using UE3 for Resident Evil 5. RE5 is using their internal Framework engine.

THE_JUDGE6520d ago

shut up. UR3 is becoming over used that this point. Middleware may end up the death of next gen creativity if they keep this up.

TrevorPhillips6521d ago (Edited 6521d ago )

actually i can edit my comment so leave me alone alrite lowlife

pharmd6521d ago

well it looks like you are out of bubbles.... no more heating up ur own story!!!!!!

Show all comments (46)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney14d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage15d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman14d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb14d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.