
In this all encompassing article, Gaming Rebellion's David Garnica gives you a look at Zombies of all shapes and sizes from all video game eras. From Resident Evil to The Last of Us, this article covers it all. If you want a nice guide to video game Zombies right in time for Halloween, look no further than The Bestiarium!
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
Great article, David! Been down with zombies since Resident Evil 1!
Nice to see Zombie Ate My Neighbors, that was my first game with zombies on it.
Yah Zombies are great! But drugs are still bad.