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80°

Your Game Isn't Really Yours

The idea of a game as a service isn’t a new one, but it’s one that’s becoming increasingly prevalent. The concept is that you no longer buy a game as a static object on physical media, rather that you buy a contract to play a game, but the game itself remains the property of the publishers.

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highscorereviews.com
UltimateMaster4230d ago

Maybe not in some cases.
But your friends games can be yours to try out with share play on the PS4

Orbilator4230d ago (Edited 4230d ago )

And shareplay is awesome, worked flawlessly all day yesterday

annoyedgamer4230d ago

Thats the idea. Soon "buying" will just be renting at full price.

s45gr324230d ago

That's horrible but the way gamers say yes to almost everything (except the Xbox One fiasco) . I have to agree

CKPan4230d ago

How do we let it come to this far...

4230d ago Replies(2)
Agent_hitman4230d ago

Yeah right, that's why some of the devs and publishers were trying to kill the game reselling by putting a lot of DRM or countermeasures but they still failed.

s45gr324230d ago

Even if games go digital things will remain the same only if gamers think outside the box . So let's say that Sony,Microsoft, and Nintendo decide offer a gaming service like PlayStation Plus or Xbox Live but no console. Meaning turn on the tv, sign up for xbox live or PlayStation Plus using say smartphone or gamepad as the controller to navigate say service. The games are on the cloud ;therefore, you are renting games right. Well semi-right because of external hard drives or usb sticks basically able to download any game that cost $50 or $60 plus tax to the external hard drive or usb stick. This way if the internet shuts down,you can still play your game burn it onto blu-ray disk (back up disk if the digital file gets corrupted) . Because is on disk be able to trade. Second Sony's share play and Valve's upcoming family share will pave the way to share games digitally without hurting game developers wallets. If EA origin refund program succeeds we gamers can see the competition to implement better or say same refund policies. That's the problem with articles like this one ,only show the small picture but not the picture as a whole

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney41d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage42d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman41d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb41d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.