
Zac Elawar of Capsule Computers writes:
"I haven’t been so quickly frustrated playing a video game in quite a while. Directly tying into that statement, I’ve also never wanted to kill so many do-gooder civilians in my life (in-game people, you’re safe). Metrocide brings out the worst in me, but I’m happy I stuck with it, until I no longer could (more on that shortly), to see the larger potential of the title. The latest title from local Australian developers Flat Earth Games – brothers Leigh and Rohan Harris – is in Early Access right now, so please don’t let any qualms/issues I express here inform your decision-making in whether or not to purchase Metrocide. It’s got a way to go, which means it can only get better."

In Metrocide you have a single life and a million ways to die. The game is brutal. Multiple times there was a perfect play through. Everything was done right. Hours were spent developing the perfect strategy.
yeah from what i just read, thought the concept itself was pretty solid. Guess, the execution is where is all falls apart.

The city is a mean place, ugly and cramped and swarming with the worst humanity has to offer. T.J. Trench wants out, and seeing as s/he's only got one marketable skill, earning the money to buy papers out of town requires taking on a whole lot of contract killing jobs. Metro City is a vicious place, but profitable if you've got the skills to survive.

Metrocide is presented in a top-down (semi-isometric, thanks to 3D buildings) dystopian cyberpunk future where drones fly overhead, policing the populace. Civilians and crooks with itchy trigger fingers roam the murky streets while perpetual rainfall from a blackened sky builds up overhead. But you? You’re Trench (first name withstanding, as choice of gender is provided), an assassin whose only goal is to get out of this miserable dump. And to do that, you’ll have to kill bad people. This doesn’t seem too hard, does it?