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40°

When Will EA Walk Away From Take-Two? Soon.

What is Electronic Arts thinking? The video game giant says it wants to buy Take-Two Interactive, the company behind the Grand Theft Auto francise, but it doesn't seem like it's in any hurry. Since making its original offer in February, the EA (ERTS) has lowered its bid, then continually extended its offer, even though Take-Two (TTWO) management and shareholders have been holding out for more money.

Here's a theory that's been making the rounds recently: EA will be bailing out very soon. It's only sticking around for the time being, the argument goes, because it's waiting for Federal regulators to sign off on a theoretical acquisition. And that approval should be in the works, since Take-Two decided last week to cooperate with the FTC and avoid a court date.

What happens once EA gets Hart-Scott clearance? In theory:

- EA makes one last now-or-never offer to TTWO shareholders, perhaps for a bit more than its current $25.74.

- Then it walks away.

- Then TTWO shares plunge back into the teens, where they'd been prior to EA's original bid.

- Then EA comes back in a few months, or later next year, and makes a similarly sized offer, which desparate TTWO owners agree to right away...

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alleyinsider.com
doshey6542d ago

when ea can learn that not everyone wants to be bought

Silogon6542d ago

I would after that giant $#*T wad they dropped in our laps called GTA4.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney34d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage35d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman34d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb34d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.