
From Strategyinformer.com: "Nival's hectic Blitzkrieg games were something of a personal favourite of mine growing up, and it's somewhat terrifying to learn just how long ago they were released. The original Blitzkrieg came out back in 2003. I didn't even shave or have to buy my own dinners back then. Through the unforgiving mists of time I dimly recall a fun, frantic RTS game that was more about spectacle than complex tactics – lots of explosions, artillery blasting your tanks into a charred mess, and hundreds of tiny pixel men being turned into gooey chunks by machine-gun nests. It's been a long time away for the series, which last made an appearance back in 2005, but developer Nival is finally returning for another round of all-out warfare. I tracked down executive producer (and Nival CEO) Sergey Orlovskiy to quiz him on the upcoming Blitzkrieg 3 .
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World War II strategy titles continue to gradually crawl into the market year after year without much resistance.

Nival reported on solving one of the most ambitious problems for artificial intelligence specialists. Company’s engineers created the world’s first neural network AI for the real-time strategy.

Blitzkrieg 3 is a fantastic strategy game, with features that are hard to find elsewhere. The key thing to remember is that it’s not Company of Heroes. It isn’t about moving your troops cover-to-cover. It’s about blitzkrieg—lightning war. It’s Patton’s "no holding ground” strategy, and the strategy that allowed the then-evil Germans to steamroll half of Europe.
It also doesn’t feel like a WWII game. You can play as Americans and still fight against Americans, and the same goes for the Soviets and Germans. It feels more like a post-apocalyptic war-game with WWII weapons, where you build your defenses and raid the camps of neighboring tribes.