
No Spider-Man game will ever come closer to evoking that joyous feeling of webbing through New York.
Once PLAY had dive-bombed off of the Empire State Building, twirled in midair and popped a web just before they hit the oncoming New York traffic, they knew that Spider-Man 2 was a delightful step-up from its predecessor. The blissful free-roaming sections may have been truncated by repetitive side-missions, frustrating story elements and fairly awkward controls, but Spider-Man 2 is one of the few movie tie-ins that has ever shown a single ounce of ambition.
As PLAY said at the time, Spider- Man 2 is the closest a game has ever come to being bipolar. True, there are some absolutely atrocious levels in the game – Doc Ock's 'fluctuating' lab being a fine example – but with mild disappointment, comes exceptional rewards. No Spider-Man game will ever come closer to evoking that joyous, free feeling of webbing through New York at a throbbing, Peter Parker-level pace. Granted, Spider-Man 2 didn't have nearly the same amount of detail as contemporary sandbox titles, but it had its own neat twists that made the game an absolute thrill to play.

No new games in the Top Ten as EA Sports FC 26 reclaims the top spot.
Wait, Kirby made less revenue than Spidey2?? How many units did Spidey2 sold? or how few copies have Kirby sold? Astonishing
Superhero games have been around for a long time before the PS2, but it felt like Sony’s second console was when developers really started to play around with the powers and abilities of the characters we’ve seen in movies, TV shows and comic books.
Just beat the Punisher game from the Marvel Capcom Arcade Collection last night, couch co-op with a buddy. That was fun.
Spider-Man 2 was life back then. I used to swing around New York and powerbomb thugs off of skyscrapers. Other than that I played Ultimate Alliance a lot as well as Hulk Ultimate Destruction.

The production values are top-notch across the board. If you are looking to play the ultimate version of Spider-Man 2, this is it.