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40°

Demystifying Gaming Press

Recently there's been a lot of discussion about the links between bloggers, vloggers, critics and games publishers. TPReview takes you through the processes behind securing games for review, advertising and press events in an attempt to make people better informed on what goes on behind the scenes.

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tpreview.co.uk
NewMonday4230d ago

"The freebies are difficult to deal with. It’s always nice to get some of that stuff (even if it often ends up being tat) but I’d feel very uncomfortable and have to refuse if it ever came across as a bribe. When reviewing games I’ve never given a second thought to whether or not I’ve had a special edition of it or a bottle opener with the game’s logo on, it’s not a consideration but when the gifts get out of hand most journalists have the willpower to take a step back and consider what they’re getting and why"

this confirms handouts to reviewers are a fact

so we just have to depend on the strong will of the journalists? the trends show very few have a strong enough integrity.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney23d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage24d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman23d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb23d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.