
GamingLives takes a look at Codemasters' F1 franchise and questions the reasoning behind many of the decisions made in recent years.
"An example of what I mean comes handily in the spherical shape of football; it’s unheard of for EA to downsize the games and remove features on their ever-expanding FIFA franchise. So why do Codemasters seem to think that this is an acceptable way to go about their business? John Smith wouldn’t stand for it if his latest copy of FIFA were the same as the year before but with fewer features (he’d go and buy an alternative footie game), so why do I have to put up with it just because I like a different sport? It’s simply frustrating."

Carlos writes "Last week we had a ton of new backwards compatible titles come to the Xbox One, helping to push the number of games closer to the 400 backwards compatible mark. Today sees two more additions, but are they games that players should dust off once more or should they be left in the past?"
I don't get why people ask if having BC games on XB no matter how great or bad they are, are worth it.
There are many gamers... aka Me... That have a large 360 collection and want to eventually finish these games they may have started and put aside or collect all the achievements. To me, I want every 360 game on BC so that I can complete them all.

DSOGaming writes: "In order to have a proper comparison between these two games, we used the exact same tracks and weather conditions in both of them."
Team VVV writes: "To follow up on our recent F1 2011 vs F1 2015 video, we decide to go one step further and put four iterations of Codemasters' F1 titles side by side for comparison purposes and for a little fun too.
We have F1 2010 running at the top left for the Xbox 360, F1 2011 at the top right also for the Xbox 360, the bottom left is last year's F1 2014 for the Playstation 3 and of course F1 2015 running on the Playstation 4 completes the foursome in the bottom right video."