
MegaJon writes "Microsoft has been parading around the internet and recent trade shows with its idea to use servers to crunch numbers in games. The power of the cloud has quickly become a way to mock and laugh at Microsoft and their cloud service, but are they actually on to something here? If the true limiting factor in Assassins Creed is the AI being too overwhelming for the CPU in either console to handle, would 1080p and 60fps be attainable if the CPUs load be lightened some by a server?"
The best way to experience a unique chapter in AC franchise history.
Give me a proper PS5 port with trophy list, Syndicate too and I'd happily buy them both again
The French Revolution waits for no one.
But now it runs at 60 FPS on PlayStation and Xbox Series X.
Rediscover Assassin’s Creed Unity in breathtaking clarity.

Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"
There is actually an even easier method which isn't dependent on connection and that is to use the GPU compute abilities built into each console.
I guess the cloud would be useful here since it's a multiplayer experience, but I'm still skeptical about it being present in a game with a single player mode. Of course, Ubisoft wouldn't use it because that would make the Xbox One version have superior AI and they're aiming for parity...right, Ubisoft?
Or they can be solved with a PC. If you are THIS hung up on resolution, buy the game on somewhere where the resolution is a dropdown.
i cant wait to see 3rd party developers use the cloud and dedicated servers on their games..i mean nba2k can benefit a lot from the dedicated servers right now...but hey its never going to happen bc of PARITY.