
Rockpapershotgun writes: "Having been away from the TF2 scene for a few months until very recently, I wasn't previously aware of Achievement Servers. I heard about their existence come the release of the Pyro update, and the idea that there were legions of TF2 players grinding away like Lineage players on special maps for impatient unlock-hungerers was simultaneously hilarious and tragic enough that I had to see for myself. I really wish I hadn't."

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
i agree that the achievement servers is not what Valve intended. also...i got all the weapons in a lil over an hour on my own server with bots. sad really. i wish the weapons were point based like the BF series. oh well.