
DSOGaming writes: "Alien: Isolation has just been released, and it’s time to see how this current-gen only game performs on the PC platform. Alien: Isolation is developed by The Cretive Assembly, the team behind the Total War series, and is powered by the team’s in-house engine. Naturally – and given The Creative Assembly’s record – a lot of PC gamers were questioning whether the team would be able to offer a polished version of a non-strategy game to its fans. And we are happy to report that Alien: Isolation performs incredibly well on the PC."

An opinion piece on the best Alien games. From arcade Alien vs Predator action to a terrifying Xenomorph stalker, these are the best Alien video games starring Ridley Scott’s chestbursting, acid-blooded nightmare.
Aliens Fireteam Elite was my GotY in 2021, single player was kinda bad but playing that game 3 player with friends was so good and really challenging on higher difficulties
Massive shout out to Aliens Vs predator 2 (2001), a dialup lag filled fun mess in multiplayer and 3 great campaigns

Alien Isolation Grand Mother VR is an all new virtual reality experience for Creative Assembly’s best ever horror game.
I played through most of the PS4 version of the game but stopped because another game came out. I bought it last year for PC with the intention of using the VR mod but haven't gotten around to setting it up. I am glad I waited.
Great game, even better in VR. A little drawn out by the end, but I hope we see CA do something a little different with the sequel.
Sweet. I also rebought this game on Steam for the purpose of VR. I'll have to give it another shot w full immersive controls. I had only tried it out briefly before.
It's funny this was never officially released at retail as a VR game, bc it feels so perfect for it!

The Alien franchise has had a long history in video games, but few games have come quite as close to being perfect as Alien: Isolation.
8320/7950/8GB and this thing runs like a dream. All setting maxed minus AA(useless). Smooth as butter with triple buffering/vsync forced through driver(Radeonpro). This is a modest rig, so don't accuse me of bragging.
"Alien: Isolation looks great, though we have to say that we were a little let down by the lack of full dynamic shadows."
When you have a scene with dozens of dynamic lights, not all of them will be able to cast shadows. Especially with point/area lights. Lights that cast shadows in every direction are quite difficult to realistically model in real-time. If you want every single light source to realistically cast shadows, you're going to have to balance that with compromises in other departments, unfortunately.