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Dev: XB1 June SDK Update Was Noteworthy; Consoles More Dev Friendly Than PC

Flying Wild Hog confirmed that the Xbox One June SDK update is significant, but they couldn't use it for Shadow Warrior. Coming from PC, they also commented on the friendlier environment for developer on consoles.

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kaiserfranz4242d ago

That's a pity how they couldn't use the additional power to raise the resolution, since the game was already complete. Oh well, it will be for the next game I guess!

Mostafeto4242d ago

I think that developers and publishers are more interested in consoles than PC as they are starting to be easier to develop for as mentioned in the article and has a larger number of consumers than PC obviousily.

ravensly4242d ago

lol you need money to develop on consoles( pay money to sony or microsoft) while pc is an open source. anyone can develop with free tool provided

brads44238d ago

Your comments make no sense. You obviously have never worked in software design before, so you had no idea what it takes. I develop software for a living, and recognize the realities that many many stupid fanboys just don't understand and can't comprehend. Before you can publish anything, you need to design, develop, then test. That is where the money is spent. You will spend more on QA on PC, even as an indie developer. Also a lot more $$ on support after the fact and tracking difficult bugs brought on by unfamiliar hardware and software configurations.

stragomccloud4242d ago (Edited 4242d ago )

You realize steam has 100 million active users, right?
And no, it's not easier. This is just a case of a developer paying lip service to console fanboys, since they need to hear these kinds of things in order to sleep at night.

dantesparda4241d ago

Ding, ding, ding, ding, ding and the winner is stragomccloud, for giving the smartest comment here. He is absolute right, its exactly how it is.

brads44241d ago

You need money to develop on any platform. Any money you save in DEV on PC, you spend in QA, due to the multitude of hardware configurations. It is a lie that PC dev is cheaper. Console dev should be easier as well for the same tech spec reasons, and they share a common tool kit (when working with MS).

ravensly4241d ago

not the money to develop but publish on the platform. where do you think indie developers come from ?

Imp0ssibl34242d ago

Well, PC will always be more complicated I think, no matter what they do - too many different configurations.

donthate4242d ago

The complication really depends on if the game needs to be significantly optimized. Otherwise, you mostly just code it against the API with some minor optimizations.

brads44241d ago

That is not true at all. There are so many scenarios that will fail device to device, even with a common API. The number of times I have seen code work perfectly, then change servers, and fail completely is mind boggling. You would not know unless you developed for a living.

donthate4241d ago

brads4:

"The number of times I have seen code work perfectly, then change servers, and fail completely is mind boggling."

What servers are you talking about?

JamshiJack4242d ago

that is nice addition then, so they will improve it on next release

Alexious4242d ago

Yeah, although performance patches aren't really common on consoles (a lot more so on PC). They'll use it for their next game for sure, anyway.

cruzngta4242d ago

November brings another sdk from MS as well. Should bridge the gap from 900 to 1080 even more. Hopefully.

Alexious4242d ago

The big leap should happen when DirectX 12 hits next year. If that isn't enough to bring games to 1080P, then I'd say that most games will be 900P for the entire console generation.

Lenrulesdaworld4242d ago

But most games are 1080p on xbox one, or shall i say there are more 1080p games than a lesser resoulution.

mhunterjr4242d ago

What? The majority of xb1 games are 1080p... Why do you think 900p will be the norm for the entire generation?

internationterrorist4242d ago (Edited 4242d ago )

lenrulesdaworld@

That is not true. More games on x1 are sub full HD Than 1080P. Just this week 5 games sub full HD. Lord of the Fallen PS4 1080P x1 900p, PES soccer 1080P 60fps PS4 X1 720p 60fps , Project Cars 1080P 60fps PS4 X1 currently 900p 60fps, shadow of mordor 1080P 60fps PS4 X1 unnoticed 720p - 900p 30fps shadow warrior PS4 1080P 60fps X1 900p

X1 is barely treading water right now with last gen CrossOver gen game running at 1080P. Microsoft had to help get Diablo 3 a top isometric game to get it in 1080P.

x1 has 2 year old entry level GPU.

DigitalRaptor4241d ago (Edited 4241d ago )

Very, very true.

It's not going to be enough to bring games to 1080p, especially if they are skipping last-gen consoles and only focusing on push next-gen hardware.

THE WITCHER 3, for example.

CD Projekt Red have already deemed the DX12 update practically useless for helping their game to reach 1080p, and that is a very ambitious open-world title. The game are only going to become more complex and demanding on hardware from here on out: http://www.gamespot.com/art...
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@ Lenrulesdaworld and mhunterjr

Read my comment. Most games that are 1080p on Xbone are either… Cross-gen, Indie games, or are undemanding on the hardware.

Even the exclusives that look to be pushing the hardware are 900p at best. i.e. Quantum Break and Sunset Overdrive.

As developers stop including last-gen consoles in their development cycles and focus on the specification of a next-gen console, it will be time to officially wave goodbye to the times where you thought parity might have existed. This gen has only just begun. It's 900p from here on out I think, with some rare exceptions.

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190°

This Steam Deck-compatible trilogy is now more than $100 off, perfect for fans of action-packed FPS

The Shadow Warrior trilogy is currently listed with a 93% discount on Steam, and you can save more than $100 - ideal for your Steam Deck?

anast689d ago

It's rated as "playable"...it will look jank and probably run like it too.

ZycoFox689d ago

Well if it's not good enough for you then just play it on a decent PC.

689d ago Replies(2)
cthulhucultist689d ago

@GhostMirror

Yeah same here. Lots of unsuported indie horror games that end up being fully playble with standard controls and no issues whatsoever.

Thus far, most unsupported games run fine on Steamdeck but I have run on some issues with some lesser known games as well (do not boot at all despite trying various proton versions) but again those were mostly indie horror games.

Playable games almost always play well and have minimal if any issues so I am not sure what Anast is trying to point out here.

688d ago
Espangerish688d ago

I have shadow warrior 2 and am playing it on deck right now. Runs really well and looks good too.

DaMist688d ago

The "playable" label can be something as simple as needing a mouse click on a menu cause controlelrs don't work lol its crazy how many automatically claim a game will run like shit just cause of that label, same with those unverified. take helldivers 2, its unverified on steam because of the mp, not because the game itself doesnt work. just something to keep in mind.

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689d ago
FinalFantasyFanatic689d ago

I wasn't really impressed with the second game, hopefully the third one is better.

MehmetAlperTR688d ago (Edited 688d ago )

1 st one is the best. Second one is meh. Couldn't play third one because of, it was crashing on my PC.

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60°

Shadow Warrior - The Reboot Hits 10th Anniversary

The Shadow Warrior reboot debuted on PC 10 years ago today. Thankfully, it's still compatible with modern PC, PlayStation and Xbox formats.

80°

Shadow Warrior 1997 - An Era Defining Classic

Shadow Warrior debuted in 1997, an unlikely Duke Nukem 3D follow-up that later birthed a respected modern FPS series.