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Dinosaur Games Need To Return

Brett writes - "The 90s and early 2000s were once full of a genre almost non existent today: dinosaur games. Since then we’ve run across beaches and landscapes of World War II, shot a bunch of aliens in space, blown away more zombies than people on this planet, and are still fighting on what seems to be a never-ending carousel of modern warfare."

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newenglandgamer.com
tinynuggins4251d ago

Yeah they do! Who currently own's the Turok IP? A hard reboot of that would be fun if done right. Is Dino Crisis still coming out next year or did that get canned?

Metallox4251d ago

Who owns Turok you say? Disney, so don't expect nothing of that.

CloudRap4250d ago

Yeah and lets not forget about the new GG game, Horizon which has robot dinosaurs at the very least.

AnotherProGamer4251d ago

The simple reason why zombies are popular and dinosaurs aren't is because zombies are easier to model, animate, and code

Also Primal Carnage Genesis looks like a promising dinosaur game

ChristopherJack4251d ago

Dino Crisis reboot.
Here me Capcom?
DINO CRISIS REBOOT!!!

Dontworrybhappy4250d ago

YES! I bought a PS4 for Primal Carnage Genesis and TLOU. I played TLOU and Primal Carnage got "buried for now". -_- I sold my PS4. I'm just gonna get a PC damn it, should a done that from the get go.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney35d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage36d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman35d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb35d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.