
In a Reddit IAMA, Tim “stormonster” Kjell, a 26 year old Swedish Game Designer that worked on games like Battlefield, Mirror’s Edge, Frostbite, Medal of Honor and more, answered a lot of questions surrounding the games he’s been involved with. In addition, Tim talked a bit about EA’s influence on DICE, the launch issues that Battlefield 4 faced, and offered an explanation as to why we have not received any mod tools for all Frostbite-powered games.

Cheaters & hackers have been causing grief on Battlefield 1, Hardline & BF4 servers, with nonstop DDoS attacks among other things. Unfortunately, EA has remained silent about it.
if this happened in 2042, they'd have something to say. which is weird, considering battlefield 1 has more players on steam right now.
Its so obvious that EA is doing this or hired ppl to mess up the games so that we’d be forced to have just 1 Battlefield working.
Honestly it’s probably the devs themselves. They did an update to bf4 way back that kinda made assault rifles doo doo in hopes that people would flock to BF1 cuz BF4 was too perfect

The shooter genre is one of the most beloved videogame genres in the gaming community, and rightfully so. From DOOM Eternal to Battlefield 4, passing through The Outer Worlds, the Xbox Game Pass has a lot to offer when it comes to amazing shooter experiences. Come check out some great shooter games available on Xbox Game Pass!
There's a bunch of great shooters on gamepass; both legacy and new.
A recommendation I have is a work in progress preview title called Anacrusis. It's a lot of fun, and has a cool aesthetic.

KeenGamer: "Sometimes a game starts out as a buggy mess and we all just stop and think, “that definitely could have spent a bit more time in the oven”. This is the case for these 5 games which infamously marked their place in recent game memory."
And I quote
“We started testing as soon as we had a build running (usually this was gray cubes everywhere just to get it running) and then we just never stopped testing. Every day we had playtests with usually somewhere around 70-80 people (at least!) joining servers and playing. Then on top of that we had a big QA team with experts in different areas working on finding the really nasty stuff every hour of every day and working pretty much around the clock for the last 4 – 5 months of the productions.”
And how exactly if the game was being tested for last 4-5 months by at least 70 people had soo many bugs that the game was completely unplayable at launch and 6 months after release? Can this guy explain that. I'm sure somebody out of those 70 people must have noticed the state the game was at when it was released but I guess they didn't give a single damn about it as long as they got their $$$ for their hard tesing work that they completely failed at. As for mod tool kits this will never happen because if they would let people create their own content then their DLC sales would go downhill like hell. Simple as that. It's not about us gamers but about our $$$.
Ex-Dice dev? These responses seem to indicate he is still on EA's payroll in some form.
I'll believe it when I see it. Encountered bf4 bugs in the Hardline beta n crashed a couple times.
The majority of BF4s game breaking problems where on the network side, thats why they could have done internal testing for a thousand years and probably never seen the problems we saw online.