
UGO writes: "Bionic Games announced their brand new IP, Spyborgs, to a crowded room of press at last week's Captivate '08 event. When I first saw the trailer for the Wii game, I thought, "Is this some licensed Saturday morning cartoon game? I've never heard of Spyborgs…" And despite the fact that, no the property isn't licensed, I was still half correct in my cartoon assumptions.
Spyborgs is meant to look and play like a Saturday morning cartoon, even including the commercial breaks. Yup, Spyborgs has commercials in the middle of each episode of play and, surprisingly, they look like a genius addition to the title. Two player co-op makes up the meat and bones of the experience, with each episode featuring two specific characters as they progress through the stage (should you be venturing solo, the AI will take the reigns of your partner). The bulk of combat plays out like X-Men Legends or any other team beat-em-up. Specific characters have specific talents, so throughout a given stage you'll have to team up with your partner and take full advantage of each of your abilities."

Mike Stout has shared some incredibly interesting insight into the development of Spyborgs.
Well that is interesting to know now. The game actually looked extremely polished from the Beta footage but the game play itself was still very lacking.

Mini Fortress writes:
"The Wii has a great library of games including titles such as Super Mario Galaxy 2, Donkey Kong Country Returns, The Legend of Zelda: Skyward Sword, and most of Nintendo’s first-party titles. However, there are a lot of great titles that have been shrugged aside, for one reason or another, that I believe deserve a second chance."
~I loved Other M I don't care what anyone says, I'll take that to the grave. :D
The other m was f'n spectacular. Loved the mix of 2d and 3d, loved the combat, loved the story, loved the game period. It could've used a normal controller though. I loved how simplified it was and how it was like an NES game with modern graphics but it was a tad clunky switching between pointing and holding the wiimote like a NES pad. Personally I'd love it to turn into a series alongside a new retro trilogy for wii-u. Maybe a new 2d title for the 3ds to highlight the 3d and please classic metroid fans.
The wii actually turned out to be one of the best consoles. Not console (lack of hd killed it IMO) but library. Metroid Prime Collection, Other M, Zelda TP/SS, Xenoblade, The Last Story, Okami, Fragile Dreams, Fire Emblem, New DKC, Pandoras Tower, and many more damn good titles. I think people will look back more fondly. They kind of got the image of a kiddie casual console but in reality that was in addition to the core games not instead of.

"Spyborgs was released for the Wii on September 22, 2009 with a MSRP of $39.99. The game was developed by Bionic Games and published by Capcom, and it received an ESRB rating of "Teen" with "Crude Humor, Fantasy Violence, Mild Language" being listed as content for gamers and parents to be aware of.
How many hours have U.S. Wii owners reported playing Spyborgs since the game released? Brew yourself some coffee, and let's take a look!", writes CoffeeWithGames.