
Mikael Von Stroot of Fully 'Avin It writes: To steal that quote from The Dark Knight; “You either die a hero or you live long enough to see yourself become the villain.” Bungie, Activision are finding out that those words by Harvey Dent are very true as it seems that the popular thing to do on the internet at the moment is to bend Destiny over and give it a repeated kicking up the backside. Destiny certainly has it’s issues and that is something that I do want to address in this article but let’s not forget that it’s still a bloody good, fun game, especially when you are playing with some friends.

The Marathon Duo queue test ends as Bungie confirms its return in Season 2, with new experimental playlists already on the way.
Its neat especially since not everyone might have two friends playing it. Makes it more personal to go at in duos.
It's 2026 and basic match making features in MP games are still being drip fed to an audience that still gets excited over said basic feature being implemented.

Darryl Linington from Notebookcheck.net writes: "Early hands-on time with Marathon, spanning roughly 10 hours, points to a distinctive extraction shooter with strong shell-based class design, layered faction progression, surreal presentation, and a dense UI that still needs smoothing out."
Almost 16,000 reviews on Steam currently has the game sitting on a very positive 90% Not sure if it has the player numbers but those who are playing seem to be enjoying themselves.
The game is really really bad. So generic boring and lifeless. UI is terrible. Bad and slow gameplay. Not sure who gives the go ahead for these games. Insane all that money companies just throw away for no reason. Nobody a asking for these games

Bungie has fully settled the Destiny 2 Red War copyright lawsuit with writer Matthew Martineau, ending a year-long legal fight.
I would say a massive update to the world (more NPCs, bigger exploration maps, locations, more story) and a bunch of free DLC...
There's lots of little tweaks, but if I was going for big changes...
- Every Race / Class gets a different starting area. It gets boring to do the same starting zones for every character (especially if they add more character slots later). Also as the article states, there needs to be some deviation of story / character responses depending on Race. The Awoken example given is a good one.
- The UI / HUD needs changing to show timers / cool-downs for consumables, and also allow us to Hot Key things like ammo packs to the digital pad. It is clunky and slow to have to go in to the Inventory and apply an ammo pack - I would happily give up the dancing emote to be able to hit that button to apply an Ammo Pack in battle.
- Agree with article... Grimoire cards need to be readable in and out of the game, and in general the story telling needs to be more integrated with the game, and not just a few cut-scenes. It would hugely improve the story. Perhaps build a zone in the Tower, like a Library where players have to go to read the Grimoire's collected
- Environment populations need to be tweaked to increase player interaction. I've been sat waiting for Public Events to start, and not seen another player in 20-30mins.
- Put a longer timer on Public Events, and broadcast the message wider to give players time to reach it.
- Optimise load times to reduce waiting, and add a shortcut back to the Tower in addition to going to Orbit. Going to orbit every time gets old, fast when 9 times out of 10 when I leave a planet it's to go back to the the Tower.
I don't agree that they should get rid of Dinklage / Ghost. They just need to give him more direction and a better script. The strange mix of straight-laced serious sci-fi coupled with occasional humorous lines, and the ridiculous dance emote are jarring in this game. The dancing is too silly, but they do need to lighten the tone a little overall.