
Bryan Dawson (Prima Games): Many moons ago, I was a teenager who thought he was the best of the best when it came to certain fighting games. I had a wake-up call when I entered my first real tournament and saw how high-level the top players were. Shortly afterwards I picked up the Japanese version of Super Smash Bros. 64. My friends and I played the game almost daily, well before the U.S. version released. We played with all items on and always in four-player free-for-alls. It was some of the best times we had as gamers, and we still reminisce about it regularly.
Playing Smash Bros. casually is how Nintendo always intended the game to be played. In fact, it was only recently that Nintendo embraced the competitive scene. Changes were made between Melee and Brawl to actually stifle growth of the competitive scene (random tripping), but despite these efforts, the competitive scene for Super Smash Bros. is one of the largest gaming communities in the world. If you're a casual fan of the series, do yourself a favor and check out the competitive scene. It may not be your thing, but you're missing out if you don't at least try to experience it.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

Now you're playing with power, legal power!
Game developer Hideki Kamiya talks about Bayonetta in the Smash Bros. games.