
Critically Sane: "I did not launch Divinity: Original Sin expecting the game to consume my life. I was ambushed by a wonderful effort, a game that harkened back to the isometric RPGs of my younger days, Baldur’s Gate, Icewind Dale and the like. Normally, though, when a game completely captures me, I have some sort of warning. Titanfall, Skyrim, Mass Effect 2- I expected greatness and received a greater share. But Divinity: Original Sin achieved more than that. As I lumbered into its presence unaware, it ambushed me with quality and addiction, a wonderful trap from which I am still trying to escape."

Baldur’s Gate 3 developer Larian Studios discusses the process of making Divinity: Original Sin - The Board Game.

Cory at HPP writes: "Video games thrive on making the unreal displayed before our very eyes. Fantastical lands, creatures, and gadgets you could only dream of, fiction finds refuge in these digital realms. Yet, there’s a good amount of times where things that seem like another tall tale wind up actually having a grain of truth. Today, we’ll be taking a little glimpse into a little assortment of trinkets and stories from our favorite video games and finding those clever grains of truth hiding in them."

Coral Island is on track to be one of the most successful Kickstarter games of all time. It has unlocked 13/14 Stretch Goals so far, and it even looks like it will surpass successful games like Divinity: Original Sin and Kingdom Come: Deliverance.