
I love midnight launches. While getting to play a big game, see a new movie, or hearing a new album a few hours before anyone else is of dubious value; there's a sense of camaraderie with your fellow fanboys and girls braving the elements. That was definitely the case at the Metal Gear Solid 4 launch at the West Hollywood Best Buy this week. You had everything these types of events are known for - the exhausted "#1 Fan" at the front of the line, the confused passerby, and the drivers on La Brea shouting spoilers ("Snake kills Dumbledore!").
Konami and Best Buy also put on a VIP event for the media, developers, and those who waited the longest for the game. While I was unable to interview David Hayter (the voice of Snake), I *did* catch up with MGS4 Producer Kenichiro Imaizumi and that #1 fan, Tony Ervin of Inglewood, CA.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
http://www.amazon.com/gp/pr...
Someone is selling the MGS4 bundle for $2500...there are about 10 others being sold for $2000 and above. Just mind boggling.
I was there! I gave my 80 gb ticket away to someone else. #52 of 52.