
Gastón, from Twinfinite, gives his opinion on how Dark Souls titles are a lot more than just difficult games and why this should be taken into account in any comparison made against other titles.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
I prefer a Challenging series over something that is just full of cheap shots and BS kills.
A more realistic challenge based off of a higher level of detail to present a more fierce degree of difficulty is OK by me.
......besides I got a bin full of cheap controllers to break during Gamers RAGE!
Trial and error, rinse repeat. Oh hey that's the entire game.
The game is hardcore. This series doesn't care about your feelings one bit. It's like the game laughs at you when you die then tells you to suck it up and try again.
The saddest thing about Dark Souls is that a lot of people see this game as a pissing contest and not just a great game.
Dark Souls' difficulty aspect is greatly exaggerated and people forget it's a beautifully-crafted game first and foremost. Plenty of arcade games are more difficult than dark souls. Most people who have played DS have finished it. That alone means it's really not that hard. The game is designed in a way that you die frequently, but that doesn't mean it's hard
IMO Dark Souls has amazing character development and class depth. It is the main reason why I like the Souls game. The difficulty just really shows you have to learn the RPG elements and game mechanics. IMO they are a prime example of good game design. That is why a difficulty mode in a Souls game is a joke. The games also have great lore, and unique enviroments that tell a story and immerse you into the world.
The Souls games are much more than a challenge they are truly well crafted unique experiences