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30°

Digital Playground: One Blu-ray Title a Week

Digital Playground, the adult film studio, says it will start releasing all titles on Blu-ray the same day they are available on standard-def DVD.

That's according to an article by Home Media Magazine.

The studio also said it would begin converting one previously released title to Blu-ray per week. The action will dramatically increase the number of adult titles available on Blu-ray in the coming weeks.

Digital Playground, which has now released 21 films on Blu-ray, says it's the first adult studio to give the 'same day' treatment to the high-def disc.

"DP has become the first adult studio to make all their Blu-ray releases day and date with standard DVD," Digital Playground CEO Samantha Lewis told Home Media. "This is something no mainstream studio has done yet, so it's quite noteworthy for the future of the Blu-ray format."

The studio's library includes such films as Pirates and Cheerleaders.

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tvpredictions.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney36d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage37d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman36d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb36d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.