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Microsoft Research: DeLorean Low Latency Cloud Gaming

Microsoft Research:

Cloud gaming – where remote servers perform game execution and rendering on behalf of thin clients that simply send input and display output frames – promises any device the ability to play any game any time. Unfortunately, the reality is that wide-area network latencies are often prohibitive; cellular, Wi-Fi and even wired residential end host round trip times (RTTs) can exceed 100ms, a threshold above which many gamers tend to deem responsiveness unacceptable.

In this paper, we present DeLorean, a speculative execution system for mobile cloud gaming that is able to mask up to 250ms of network latency.

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research.microsoft.com
nicksetzer14302d ago

Why is this being overlooked? This further explains what MS' cloud has in store. So we've now seen it, (e3 star tracking, and BUILD 2014) it's been applied lightly to games already, and now we have a fleshed out description with large scale testing.

Godmars2904302d ago (Edited 4302d ago )

Need to ask when its going to be available much less up to speed. Two to three years after the XB1 release? Five?

this is something they talked put to sell the system, is a major point, but there's set date to when it'll up or fully implemented.

Nevermind that this is a research statement. Unsubstantiated speculation beyond MS original announcements.

nicksetzer14302d ago (Edited 4302d ago )

Just a bit over a momth ago you said it was pipe dreams that wasn't possible. Now it's possible, just not happening fast enough to satisfy you? What will be the issue when it is released? As well, MS has used the cloud in multiple games already, so the cloud is being used currently, it is just going to expand when ready. (titanfall and forza 5 come to mind) So, yes, they did sell it as a feature at launch, and they have applied it to games @ and after launch.

Just a month ago, you said:
"Why, when Sony has only been talking about using cloud servers for game streaming, while MS promoted vast general improvements for new IPs.

Now, after too many other sources have called them on such BS and they themselves have begun to backtrack"
http://n4g.com/news/1545234...

EDIT: That aside, this shows (amoung the other things I mentioned) that this is a REAL thing not "BS" or "teh cloud." Latency has always been the only question as we know packet compression, based on existing services, (many years old) can easily resolve the bandwidth issue.

Godmars2904302d ago

@nicksetzer1:
I've been saying then as now that for all the talk of cloud servers improving the XB1, that full implementation may not be seen until the XB2 has been announced and released.

HammockGames4301d ago

Give them time...

If you're going to depend on a screaming fast DeLorean, you need a flux capacitor.

http://backtothefuture.wiki...

mikeboccher4301d ago

why do you rip on everything MS and nothing Sony? Seriously why?

mixolydian_id4301d ago (Edited 4301d ago )

I work in a University institution.

We have 30,000 students and 8,000 staff members.

Everyone at the University has a remote windows desktop with allotted server storage. They have access to all licensed remote MS office applications and server virtualised versions of every programme you can expect to see on a PC including acrobat, skype, google chrome and surprisingly Adobe Photoshop.

IT support have remote access to everyones computers, control access group policies to software licenses, specific to student/staff needs.

Everyone can use the virtual machines on their own computer to access their University desktop, even over a wifi connection. This can also be accessed within your internet browser (exactl desktop screen representation within the browser window)

Cloud compute isn't a myth, those who think that haven't seen networks of this magnitude in action... or are blissfully unaware of their existence.
What I'm talking about is still only small scale!

Thin client systems are network computers, they pull your University desktop over the network and all alterations (new documents etc) are saved and transmitted back to the server.
When you log out, the windows image that is being stored locally is deleted... essentially minimising problems and preventing registry errors etc.

Windows updates are managed by our IT support team, they're rolled out across the board before anyone even logs in.

The thin client computers contain next to no local storage and do not have a fixed local windows operating system.

Cloud compute does exist. The trouble I think is that MS have taken the plunge into an empty pool, they're covering uncharted territory and even the most talented developers probably haven't even dealt with cloud compute in their career. They're using the One to write the rule book.

It explains why MS are sending engineers out to everyone, these people are leading by example, aiding dev's not only to streamline their use of the One, but giving them expert tuition in what the capabilities of the device actually are. Once they know the way's of the herd... they'll endeavour to build their following games correctly from the ground up.

The fact the One is a games console with modest specifications works in it's favour. If it was a 5Tflop machine... cloud simply wouldn't be scalable to the device. Dev's would get hella carried away and it wouldn't be applicable technology.

The current specs tie together with where their own predications for the technology will go. Still keeping the "balance" they have prided the device on.

Full cloud compute will be rolled out with the next console. By this time dev's and user's will be familiar with the workings.

It's where the future is heading... I think people will sadly have to expect the return of DRM. This won't be just MS though, it'll be everyone. When you look at the technological work this is where we are going.

As for this generation, it'll likely only be used for OS, apps, store and 1st/2nd party titles.

donthate4301d ago Show
Godmars2904301d ago (Edited 4301d ago )

Again, not questioning the possibility of cloud distribution, just the timetable for regional/country/worldwide implementation. The overall feasibility of a remote module that's suppose to enhance a game you own on a HDD, rather than being a straight-up pre-existant graphic spec or patch download.

As for the bubble thing, its been my experience and observation that people make the mistake of making things personal. Directly attacking posters or article authors, and just being plain rude and foul. With many only getting worse as they starting losing bubbles and getting banned. My own worse periods was the XBL Gold price hike and Kinect, as well as now over the 50% power difference between the PS4 and XB1 and how a 10% boost on the Xbox side will put it well over Playstation. Not that I've outright gone after general or specific people.

And then there's there's this little episode. With many 40 times more powerful claims while dismissing lack of proof, which might not show up till 2015 on stage, or 2016 at retail.

@mikeboccher:
The reason I don't rip Sony? Currently because I don't own a PS4. Waiting to till they either get their act together and give it the media functionality of the PS3, let me play my own MP3/MP4s, or has more to offer than dressed up 3rd/FPS like the Last Of Us. Games that are worth having *if* you own the console, but for me not worth getting the console.

+ Show (4) more repliesLast reply 4301d ago
JGMoney4302d ago (Edited 4302d ago )

@nick Sadly all of that you mentioned gets overlooked as clearly random commenters know much better than MS, amazon, google, Nvidea, etc as to how cloud computing works /s

OT: I am happy to see they are keeping us in the loop as the cloud continues to evolve into the initial vision. Obviously it takes time, but everything they have done so far has been great, so can't wait to see what the true vision results in.

I do find it weird though, as you said, that this has been up for so long without getting even close to approval.

mixolydian_id4301d ago

They must have had a nightmare trying to create a device that would be able to do everything it does... along with predict what where technology would be going in the future and assure the hardware is available out of the gate.

The thing that really makes me laugh is the term "Cloud".
Just which simple bugger came up with that anyway?
Might aswell have called it "Broccoli" or "Aspargus"

Should've called it what it actually is right from the start

Zeref4300d ago

Funny how theres article where Sony simply says that they are looking into cloud gaming with nothing to back it up and got on the main page.

And then there's this one Microsoft releases an entire paper about How exactly they're going to make it possible. And it got buried.

turdburgler10804302d ago ShowReplies(1)
Dewitt4302d ago ShowReplies(1)
user3672724301d ago

Awesome..this tech will make cloud gaming on Azure for xb1 and PC gaming that much better in the future.

Pricey4301d ago (Edited 4301d ago )

Nice to see Microsoft finally getting round to game streaming. More competition is always welcome. The input prediction seems quite comprehensive, it will be interesting to see where the research takes them and how it compares to the other offerings.

Volkama4301d ago

Comprehensive theory, yes. It sounds like the kind of solution anyone could speculate, but not something that could be anywhere close to acheivable with any realistic resource. Yet they seem to be well on their way to doing just that.

Massively stripped down basic version for people that aren't interested in the detail:

They compensate for latency by "predicting" possible inputs from the user and rendering multiple possible outcomes. What streams back to the user is essentially several potential frames, and the one that matches their actual input is the one that is displayed.

Makes sense, but to get those numerous parallel frames rendered and streamed is a pretty crazy feat. According to the document they can do this with just 1.5 to 4x the bandwidth of a more traditional streamed game (I suppose depending on the complexity of the predictions, and the amount of latency they are trying to mask).

Loads more detail in the PDF for anyone that actually has an interest in the methods
http://research.microsoft.c...

mixolydian_id4301d ago

That PDF serves as an example of why Cloud compute is taking it's time.

Most dev's start out with simple undergraduate degrees in video games art's (e.g), then build on their experiences.
To pull this off you need specialist training in network engineering.

Just how many dev's out there have network engineers on board? I mean ones that contribute to the product itself?

AAA developers are surely screaming to get cloud compute on their product... just how to do it in a meaningful way is the first in a list of obstacles that nobodies ever encountered before.

Over the next 5 years... cloud compute will crop up more and more, then we'll start seeing tangible games delivering with it's services.

The future is bright and indeed, "cloudy" too

Show all comments (41)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai33d ago (Edited 33d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio32d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing32d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9232d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit32d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing32d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9232d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay34d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn235d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers35d ago (Edited 35d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn234d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown35d ago

You don't really know how this works huh?

Profchaos35d ago (Edited 35d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay34d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay34d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac34d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger35d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300035d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde35d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood35d ago (Edited 35d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde34d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

Show all comments (28)
50°

'The big things that we're thinking about'

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

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gamefile.news
Agent7536d ago

A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.

Reaper22_33d ago

Why would they pull out? They have the momentum. Sony has been getting nothing but bad news lately.