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40°

Last-Gen, Best-Gen?

With the last generation finally starting to wind down, it feels like a reasonable time to reflect on what was arguably the greatest console generation of all time…..yeah, I said it!

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brashgames.co.uk
DarkOcelet4309d ago

It was great yes , but the best , not even close ... jrpgs were really few and it was filled with fps and alot of them were the same and besides bioshock and the darkness , few of them had good stories

Liam23824309d ago

Aye, it is a controversial choice, and the lack of JRPGs is an issue, but there was so much choice and the indie games were great.

4309d ago Replies(1)
Blacklash934309d ago

It's been a great generation. I can easily think of over 50 games that I've enjoyed immensely and have met great critical success on the 360/PS3/Wii.

ShaunCameron4302d ago

The 7th generation reintroduced me to video games, so I would say yes.

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12542d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
43d ago
phongtro123_com43d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde43d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

50°

Red Dead Redemption Hits 3.3 Million Netflix Downloads on Mobile

Red Dead Redemption hits 3.3 million Netflix downloads on mobile, underscoring how subscription access drives reach over paid sales.

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4scarrsgaming.com
Christopher142d ago

More like people don't play these type of games on their phone normally and don't try them out. Not like the places where people do play these games haven't crushed those numbers easily.

How many people actually played more than an hour of the game or came close to finishing it on mobile is the real question. If people aren't playing the games to a point that is purposeful, then why try when a subscription that is behind a streaming service isn't a sign of success but just curiosity.

VenomUK140d ago

What if Netflix becomes ‘the Netflix of gaming?!’

Alek83139d ago

I downloaded it because I already have a Netflix sub.
I am not going to buy it for $40 or whatever it costs on Google Play.

I tried it out and will be sticking to the PC version, but it's not bad.

Having said that, this is the issues I see vs the PC version:
1. Greatly reduced texture resolution.
2. Massive downgrade ALL lighting quality (this includes water, shadows, etc).
3. Stutter and heat. Prolonged play leads to both.
On the plus side, we have:
4. This thing is like 6GB vs the 12 on Steam.

Great way to try the game, but not the best way to play it.

darthv72142d ago

Perhaps Netflix will make a RDR series now that ST is done with.

Lionsguard140d ago

A Netflix version of RDR?... Oh boy... I can't wait... /s

TheColbertinator140d ago

They should build a production that includes members behind the True Grit remake and Hell on Wheels from AMC. Both were perfect for wild west vibes.

gold_drake140d ago

but i doubt people ACTUALLY played it on smartphone vs tried it out.