
Micheal Ancel via PSBlog: When we started working on WiLD we wanted to make sure that we would have fun playing our own game even after months and months of development! This is the reason why the world of WiLD is the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.

Former head of PlayStation WorldWide Studios Shu Yoshida has shed light on why Wild Sheep Studio and Ubisoft Paris' Wild was canceled.
Very shameful I hope ubisoft if they go bankrupt should get there servers and release the files online since by that time they'll be defunct
I was hyped for the game when they showed the first trailers, to bad it didnt make it.
That's the thing with Sony, they keep knocking out these 'running about' games. I thought Sony would've released Driveclub on PS5 with extra tracks and with VR. A new Motorstorm didn't surface on PS4 or even a Motorstorm collection as with Uncharted and God of War. Wild probably would've been a top game and the chances of Sony going back to it is probably never going to happen. The Getaway 3 was canned on PS3, although the first game was flawed and the sequel took a graphics downgrade and was tragic. Sony are clinically obsessed with this genre.

Former Ubisoft designer Michel Ancel has said the way his game Wild was handled was “a real scandal”.
I was so disappointed that this game died.
But Ancel himself isn't entirely clean....
He has an habit of not finishing games.
Man there's quite a long line forming of canceled/dormant 3rd party projects for PlayStation that never came out...
Agent
Deep Down
Wild
Little Devil Inside
Pragmata
Silent Hills
And I know there's more!
I was really stoked for this. I liked that giant Snake-lady god or whatever it was. It looked like it had some great art direction.
Joseph, Josh, Chris, and special guest Bella Blondeau discuss the recent Nintendo Direct, the PS5 showcase, and all things next-gen!
This is going to be WiLD.
... Sorry.
It's the size of Europe and has dynamic weather and seasons... WiLD sounds very promising.
This game looks great, but I need to see game play before I'm completely sold on it. I'm glad that it has a hint of fantasy in it, with the giants and playable skeletons. It makes it stand out amongst the other survival games that are more grounded in reality.
Get rid of the crappy human character models and replace them with something a bit less disproportionate, and this could be interesting.
This could turn out to be a blast to play. Seems very ambitious in the size of the area and the fact that you can play as any creature in the game. I definitely want to see more about it and I hope it lives up to what is being promised.